TCE Posted October 4, 2016 Share Posted October 4, 2016 (edited) It happens quite a lot, then they queue for the same ride again. Is this a bug? And then when they're that unhappy, rollercoasters, etc. never seem to make them happy when they go on them. Edited October 4, 2016 by TCE Link to comment
imlegos Posted October 4, 2016 Share Posted October 4, 2016 Version? Save? Possibly a known bug, I remember something similar happening previously. Link to comment
TCE Posted October 4, 2016 Author Share Posted October 4, 2016 0.0.5.0 build 71d0861 The most recent version? Link to comment
joshmarsilio Posted October 18, 2016 Share Posted October 18, 2016 If a peep boards a ride while they are hungry, thirsty, or having to go to the bathroom, these "qualitys" will only increase while the guest is riding the ride. I am not 100% sure, but i do think these conditions increase at a greater rate while the guest is riding a ride, especially if the ride is intense... So a guest could board a ride happy with 7/8 hunger, and then dismount the ride with 100% hunger, and 100% anger because the ride itself increased their hunger/nausea/thirst twice as fast as normal... Keeping the guests fed, bathroomed, quenched, and un-noxious is a large part of being a successful player. While there could be a bug or glitch in your particular version of orct2, it is most likely that you are not paying enough attention to these factors. 1 Link to comment
imlegos Posted October 18, 2016 Share Posted October 18, 2016 ...I'd personally think the xMultiplier for happiness would be based on excitement rating, with the food/thirst based on nausea. Link to comment
Nubbie Posted October 18, 2016 Share Posted October 18, 2016 Being worked at for a solution Link to comment
Duncans_pumpkin Posted October 19, 2016 Share Posted October 19, 2016 The happiness calculation for rides is broken at the moment it is being worked on. It has been broken since 0.0.4 was released. 1 Link to comment
Duncans_pumpkin Posted October 20, 2016 Share Posted October 20, 2016 This should now be fixed. Or at least improved 1 Link to comment
TCE Posted October 20, 2016 Author Share Posted October 20, 2016 15 minutes ago, Duncans_pumpkin said: This should now be fixed. Or at least improved Great stuff. Thanks. Link to comment
TCE Posted October 20, 2016 Author Share Posted October 20, 2016 16 minutes ago, Duncans_pumpkin said: This should now be fixed. Or at least improved Another thing I've noticed with guests is when a guest leaves a queue angry (their thoughts of been waiting for ages), some guests leave then join the queue line again straight away. It says they're heading for that ride, even though they had just left the queue. Link to comment
imlegos Posted October 20, 2016 Share Posted October 20, 2016 6 hours ago, TCE said: Another thing I've noticed with guests is when a guest leaves a queue angry (their thoughts of been waiting for ages), some guests leave then join the queue line again straight away. It says they're heading for that ride, even though they had just left the queue. That just sounds like RNG being stupid. 1 Link to comment
Broxzier Posted October 20, 2016 Share Posted October 20, 2016 And it's not related to their happiness calculations. I doubt anyone will every 'fix' this issue either, at least not until the AI system will be rewritten. 1 Link to comment
TCE Posted October 21, 2016 Author Share Posted October 21, 2016 7 hours ago, Broxzier said: And it's not related to their happiness calculations. I doubt anyone will every 'fix' this issue either, at least not until the AI system will be rewritten. Right. Link to comment
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