cascadia Posted January 22, 2017 Share Posted January 22, 2017 (edited) Fixed a littering issue: The OpenRCT2 Group Park 4.65a.sv6 @jensj12 Edited January 22, 2017 by cascadia 1 Link to comment
cascadia Posted January 22, 2017 Share Posted January 22, 2017 Claimed: CaascadiaQueue: jensi12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Broxzier Decided to claim the park. Link to comment
cascadia Posted January 22, 2017 Share Posted January 22, 2017 (edited) Built a small dock with a boat tour of the lake. Added some paths for faster peep movement. The OpenRCT2 Group Park 4.66.sv6 Claimed: -Queue: @jensj12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Broxzier, Cascadia @YoloSweggLord @TCE @imlegos @RedScope53 @SensualEthiopianPolice @Jochem @Philmon11 @Broxzier Edited January 23, 2017 by cascadia 1 Link to comment
Broxzier Posted January 26, 2017 Author Share Posted January 26, 2017 Claimed: BroxzierQueue: jensj12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia Link to comment
YoloSweggLord Posted January 27, 2017 Share Posted January 27, 2017 9 hours ago, imlegos said: Do do do dodo Do, do. I misinterpreted this as Darude-Sandstorm before I got it. Link to comment
imlegos Posted January 27, 2017 Share Posted January 27, 2017 3 hours ago, YoloSweggLord said: I misinterpreted this as Darude-Sandstorm before I got it. Dududududude, I can't believe you misinterpreted that. 1 Link to comment
Broxzier Posted January 27, 2017 Author Share Posted January 27, 2017 Meltdown was stuck... again. Now that boosters in-game, someone can replace the chain-lift with those. For now I closed and reopened it. In my turn I only added some scenery here and there, mostly around the beach to make it seem more alive. I didn't keep the Mario sprite in. I also hid five Egyptian structures in the park, can you find them all? Claimed:Queue: @jensj12, Wuis, BroxzierMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia The OpenRCT2 Group Park 4.67.sv6 2 Link to comment
YoloSweggLord Posted January 27, 2017 Share Posted January 27, 2017 4 minutes ago, Broxzier said: Now that boosters in-game, someone can replace the chain-lift with those. For now I closed and reopened it. They're probably not powerful enough. Link to comment
YoloSweggLord Posted January 28, 2017 Share Posted January 28, 2017 Fixed the launch by adding a merge that returns the train to the station in the event of a safety cut-out. I also added a little easter egg The OpenRCT2 Group Park 4.67.1.sv6 Link to comment
cascadia Posted January 29, 2017 Share Posted January 29, 2017 @Broxzier Very funny. I note that you didn't say they were hard to find... 1 Link to comment
Wuis Posted January 29, 2017 Share Posted January 29, 2017 @cascadia The building probably is way larger than visible. Also I can't believe how I not thought myself to decorate the stalls with some bushes and palm trees, it's such an upgrade. The haunted beach house looks a bit simple from this angle though, so I might get back at that. 1 Link to comment
jensj12 Posted January 29, 2017 Share Posted January 29, 2017 Claimed: jensj12Queue: Wuis, BroxzierMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia Link to comment
jensj12 Posted January 29, 2017 Share Posted January 29, 2017 Claimed:Queue: @Wuis, Broxzier, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia Quickly finished switchwood and opened it for guests. Any scenery replacement/addition is welcome, as I have no idea how to decorate such a big coaster. The OpenRCT2 Group Park 4.68.sv6 1 Link to comment
Wuis Posted January 31, 2017 Share Posted January 31, 2017 Claimed: WuisQueue: Broxzier, jensj12Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia Link to comment
Wuis Posted January 31, 2017 Share Posted January 31, 2017 @Broxzier I can't find the fifth structure? Can you show me? @YoloSweggLord Can you even add invisible track to Meltdown, so that atleast two trains can run on it again? It's kind of a sad part of the park as it is supposed to be a big coaster, but due to low capacity with only one train it really isn't. If so, much appreciated, if not, still neat for the current situation. Link to comment
YoloSweggLord Posted January 31, 2017 Share Posted January 31, 2017 1 minute ago, Wuis said: Can you even add invisible track to Meltdown, so that atleast two trains can run on it again? It's kind of a sad part of the park as it is supposed to be a big coaster, but due to low capacity with only one train it really isn't. If so, much appreciated, if not, still neat for the current situation. When I added the merge to the track, the coaster was already running with only 1 train. That said, my merge shouldn't prevent the coaster from running 2 trains, as long as there aren't any block brakes between the end of the launch and the station. Link to comment
Wuis Posted January 31, 2017 Share Posted January 31, 2017 40 minutes ago, YoloSweggLord said: When I added the merge to the track, the coaster was already running with only 1 train. That said, my merge shouldn't prevent the coaster from running 2 trains, as long as there aren't any block brakes between the end of the launch and the station. It does, the train bumps into the coaster that is in the station and keeps stuck against it. Link to comment
YoloSweggLord Posted January 31, 2017 Share Posted January 31, 2017 15 minutes ago, Wuis said: It does, the train bumps into the coaster that is in the station and keeps stuck against it. I see what you mean. Do you want me to fix it now, or are you building currently? Link to comment
Broxzier Posted January 31, 2017 Author Share Posted January 31, 2017 @Wuis There were actually six! Link to comment
Wuis Posted January 31, 2017 Share Posted January 31, 2017 (edited) Much thanks to YoloSweggLord for bringing Meltdown to it's former glory. MQQN. The OpenRCT2 Group Park 4.69.C.sv6. Claimed: Queue: @Broxzier, jensj12, WuisMissed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia (Disclaimer: If Broxzier or any other person taking the next turn thinks I hate him or her because of the possible glitched paths, I do not, I just like the clearance checks tool a lot. ) Edit: I also apologise. ;; Edited January 31, 2017 by Wuis 2 Link to comment
Broxzier Posted January 31, 2017 Author Share Posted January 31, 2017 You even kept the pyramid in place. I don't really see a spot to build new attractions anymore. I think it's time we start Group Park 5 already. 1 Link to comment
YoloSweggLord Posted January 31, 2017 Share Posted January 31, 2017 27 minutes ago, Broxzier said: You even kept the pyramid in place. I don't really see a spot to build new attractions anymore. I think it's time we start Group Park 5 already. Are we sticking with NCSO again or can we get some custom content in this next one? Link to comment
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