Guest Posted April 28, 2016 Share Posted April 28, 2016 I made my first custom scenario. It is a mountain-like terrain with a flat surface in the middle. All of the park is owned, except the entrance path. It also has a tunnel leading guests into the flat surface so you don't have to build one. I may set it up for download later on. Link to comment
ziscor Posted April 28, 2016 Share Posted April 28, 2016 Polish it up more. Add some trees into it. Uneven the land a bit. Make more complex hills instead of these regular pyramids. All this will make it more realistic to the eye. Unless this isn't meant to have realism. In that case, ignore all I just said. Link to comment
Broxzier Posted April 28, 2016 Share Posted April 28, 2016 Since you can build anything for free, I would just flatten the land out first Link to comment
Guest Posted April 28, 2016 Share Posted April 28, 2016 (edited) It's not meant to be a realistic park. (like you said) It's kinda meant to be like a rct1 scenario. (most are really unrealistic) I will add more trees though. Edited April 28, 2016 by MidnaGamer Link to comment
Broxzier Posted April 28, 2016 Share Posted April 28, 2016 I'd argue most RCT1 scenarios are pretty realistic. Link to comment
Guest Posted April 28, 2016 Share Posted April 28, 2016 4 minutes ago, Broxzier said: I'd argue most RCT1 scenarios are pretty realistic. Some of them aren't though. (and some are) Link to comment
jensj12 Posted April 28, 2016 Share Posted April 28, 2016 (edited) To me the least realistic official scenario is BYOSFP (RCT2), which is pretty much what your park looks like. I honestly can't think of anything less realistic in RCT1 (where it is not part of the challenge), though I have seen them all. Edit: octagon park was pretty bad right? Keep in mind that people (most likely) can't raise the land any further, decreasing the creative abilities. Also remember RCT2 already has 2 coaster-fest scenario's, extreme heights for free build coasters and gravity gardens for those looking for a coaster building challenge. Edited April 30, 2016 by jensj12 Link to comment
Guest Posted April 28, 2016 Share Posted April 28, 2016 (edited) Well, this sucks. (the park) let's just say this park was a experiment for me with the scenario editor. (i may make updates of this park in the future) Edited April 28, 2016 by MidnaGamer Link to comment
jensj12 Posted April 29, 2016 Share Posted April 29, 2016 You might want to try what's explained here: https://openrct2.org/forums/topic/215-scenery-guide-tricks/?do=findComment&comment=694 It's a bit old and uses a glitch, so I hope it's not 'fixed' yet. Link to comment
ziscor Posted April 29, 2016 Share Posted April 29, 2016 (edited) 26 minutes ago, jensj12 said: It's a bit old and uses a glitch, so I hope it's not 'fixed' yet. Sadly, it's fixed now. That, or I forgot how to do it anymore. Edited April 29, 2016 by ziscor Link to comment
Broxzier Posted April 29, 2016 Share Posted April 29, 2016 (edited) It's not fixed, the trick still works. I just fixed the formatting of that thread to make it readable again: https://openrct2.org/forums/topic/215-scenery-guide-tricks/#comment-694 Edited April 29, 2016 by Broxzier Link to comment
jensj12 Posted April 29, 2016 Share Posted April 29, 2016 1 minute ago, ziscor said: Sadly, it's fixed now. That, or I forgot how to do it anymore. Just checked, it still works, you just need to zoom out as far as possible or it won't work. Link to comment
ziscor Posted April 29, 2016 Share Posted April 29, 2016 (edited) I tried it again; didn't work. Then tried again, and it did. Apparently it doesn't work 100% of the time. [EDIT: So I found out that it only works if you leave zoom to the highest setting for about half a sec or maybe slightly less. Before then the mountain tool works as intended.] Edited April 29, 2016 by ziscor Link to comment
imlegos Posted April 29, 2016 Share Posted April 29, 2016 17 hours ago, jensj12 said: I honestly can't think of anything less realistic in RCT1 What about the park where the moment you start it, everything explodes? Link to comment
Broxzier Posted April 30, 2016 Share Posted April 30, 2016 On 29/04/2016 at 16:14, ziscor said: I tried it again; didn't work. Then tried again, and it did. Apparently it doesn't work 100% of the time. [EDIT: So I found out that it only works if you leave zoom to the highest setting for about half a sec or maybe slightly less. Before then the mountain tool works as intended.] That is not true. You just have to find the correct spot to hold your mouse. Link to comment
ziscor Posted April 30, 2016 Share Posted April 30, 2016 A click is a click. Besides, I tried it tons of times after then, and it only works after a few seconds after I loaded the tool. Once it was working, it stopped working for a few seconds after I left the button. Then, it worked after a little while once again. Maybe I'm not doing it right, but that's fine. I'm not gonna use it any way. Link to comment
Broxzier Posted April 30, 2016 Share Posted April 30, 2016 "a click is a click" what's that supposed to mean? When you click, there are a billion ways to handle the data. A 'click' is nothing more than a position on your screen at a certain time. When you are zoomed out, it's possible that this 'position' creates the 'ray' from your viewport into your park does not hit a tile, because of it skipping 3/4 of the pixels for each extra zoom level. You can do the exact same thing by 'missclicking' outside of the map with the land tool enabled and moving it. Link to comment
ziscor Posted May 1, 2016 Share Posted May 1, 2016 (edited) I mistook your "correct spot to hold the mouse". I thought you meant to say click the physical mouse on a different spot, and that didn't make sense to me. I understand now, that make a lot more sense. Edited May 1, 2016 by ziscor Link to comment
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