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Ruedii

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Everything posted by Ruedii

  1. Does anyone know if certain foods influence nausia factor more than others? As a note, I recommend starting with one drink stall and one small stack stall, and even possibly waiting for the first guest to be hungry/thirsty to open them.
  2. Never go beyond two wide on paths or you get routing fails on guest AI. Boulevard design also works nicely. (Boulevard design are two paths separated by a small narrow physical barrier with periodic crossing, usually at the junctions.) Such designs allow a line of shops, and gardens on the inside, and rides on the outside.
  3. That's more mod area, but sounds like a cool mod.
  4. Also, as a note, the stations themselves contain an 18MPH booster for starting the train off.
  5. Ruedii

    Wall Snapping

    It would be nice if walls and ceilings would "snap" to one another when being built. This would allow easier building of tall walls and structures. A button could be added to the options menu or, better yet, to the scenery window.
  6. I'd love the ability to have an integrated system to upload and download these. It might be cool if we could get integration with multiple major services for this (I believe Twitch has such a service, Steam does, as does Curseforge.) For Steam it would mean getting a version of OpenRTC2 available on Steam. It should also be able to download from any multiplayer server you connect to, and the server version should have an (optional) upload/download service for this. Creating an abstraction for download exchanges that is modular and allows the use of multiple services would be a great benefit to the Game Development community as a whole. Especially if you can add in achievement handling. Ending vendor lock-in requirements on such services while still permitting them to function would be of great interest to Open Source, especially allowing a small sub-module of an abstraction library to handle the API calls to proprietary services, in order to prevent accidental vendor lock-in to those services via dependency.
  7. Yes, but it would be nice to have a big blank park to work with specifically for this. (Basically an already starter that is basically a nice blank slate specifically for using these options. It should basically have no real goals other than to stay open until you hit the game's built in time limit.)
  8. Still difficult to add. The game date system in the game save format would need changing. It is using fixed field format and there is only 3 bits for month, hence 8 months. Mind you, one could adapt the date format by taking the entire date block together and changing it's date type to epoch of simulation steps from game start. This would involve adding some math and making the save files invalid in tools that manipulate based on the original date format. (Unlike simply extending various other limits which are within the limits for the format but not for the game binary of the original.) Using this conversion, time limits could be converted as well.
  9. Ruedii

    Buying Shares

    Might be a really cool mod for server clusters. Players could divide into "corporations" and manage multiple parks. Either that or "Loan financing" allow one park to finance the loans of other parks as a means to save money for later and get interest. There is always the risk of a park going under, in which case the loan money is lost. People buying loans should be able to buy insurance for a portion of the interest they receive. Of course, why not both? They both would fall into the category of a "money market" mod.
  10. There is the SHA-256 checksum information on the website. Check that this matches your downloaded file before running it if you encounter such an error. Windows provides a nice list of checksums on files in the properties menu last I checked. (Some newer Linux desktop environments are implementing this feature as well. There are GUI utilities for listing the checksums of a file on all Operating Systems too.)
  11. Ruedii

    RCT1 paths

    I'd like the option to have a checklist to switch between RTC1 and RTC2 play style on large list of things things, as well as the ability to load RTC1 assets, hence making the game engine able to play RTC1 or RTC2, and even load assets from each other. (RTC1 levels will be loaded with RTC1 ruleset by default and RTC2 levels with RTC2 ruleset, but you should be able to override it if you wish.) Additionally adding some other ruleset options, and tweakables would be nice.
  12. I would really like there to be a new mode with no time limit (or an insane one if it is viable) and only limited by financial restrictions. (i.e. restrictions placed on spending when in deb such as no building, no new hiring, etc.)
  13. You can also just use an installer extraction tools to extract the files from the installer files (older versions ship with a bunch of CAB files and an installer binary, while newer versions ship with the CAB files bundled into the binary.) Another option is to install in Wine and then copy the files. These are the same methods that can be used on Linux. Of course you can always use dual-boot (bootcamp on Mac) or a VM (VirtualPC, VMWare, VirtualBox or QEMU. Note that I don't recommend using QEMU without a config GUI unless you are an Uber computer genius. Most IT technicians create the profile on a Workstation GUI, and test it before deploying it to servers, and these are people who eat, drink and breath command prompt.)
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