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Leudimin

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Everything posted by Leudimin

  1. I prefer to mention both anyway, as English is not my native language (as shown by the screenshots, the game is set to Spanish). In later parks I'll be running into rides and even entire parks with different names (e.g. the Döppelganger in Diamond Heights was unnamed in the American release, and Katie's Dreamland was known as Katie's World). Anyway, back to the park. Somehow I like to build a junior coaster, and this time it has been built around the dune that lies to the right as one enters the park. I named it Tour de Dune. A Ferris Wheel has been placed atop the dune, I like to build them at hilltops as they appear to be taller than they actually are. I decided to keep the dune mostly devoid of any scenery. The start of year 2 is turning out to be very rainy, it's raining for the third time in just a month. I've also replaced the "traditional" park entrance with park entrance gates. And I apologize as I cheated in order to build the station building for Tour de Dune, the clearance check was disabled purely for aesthetics.
  2. I've been busy lately, and as result Dynamite Dunes has seen little progress (but at least it now has restrooms (US)/toilets (UK), I noticed I had not built one shortly after the previous post). Anyway, the original coaster has received a brand new station building and some themeing. There's also a Ferris Wheel (one of the musts in my parks), which I'm not showing yet as the area is still under construction. However I haven't decided yet what to build.
  3. Leudimin

    Group Park 7

    Well, I'm also busy (also explains why I haven't made any progress on my Dynamite Dunes park for some time now), so I don't know if I'll be claiming it either.
  4. Leudimin

    Group Park 7

    You have until I come back from running tomorrow to claim . Unless someone from the missed list does so.
  5. Leudimin

    Group Park 7

    Coincidentally I was thinking of adding another bridge more or less where the new one is . However my idea was totally flat, instead of going down and then up. BTW, I consider paths to be something anyone can modify. So I won't complain about changes made to the riverside path which was originally built by me (after all I finished the doubling of several paths built by others across the park...).
  6. Leudimin

    Group Park 7

    Not the build I use, as I don't use the launcher and as a result I only (manually) update when the network version does so . Sometimes I would update every day, and other times I can remain with the same build for a month. I last updated on 8 November (to network version 0.1.2-20, which remains the latest).
  7. Leudimin

    Group Park 7

    Posted at 5:31 CET (UTC+1). That's already in the morning, although really early in the morning .
  8. I've forced a station brakes failure and yes, Dynamite Blaster doesn't crash due to it. Anyway I think such a stop would be a bit uncomfortable, so I'll be modifying it anyway. Meanwhile I started working on the entrance area. Nothing special, just typical stuff to keep guests in the park while I rebuild the station of the coaster. Fun fact: the date in the screenshot is my birthday (And while I'm at it we are now in the period all OpenRCT2 parks are closed for maintenance and other stuff).
  9. While messing with language settings I've noticed that in some the recent messages are saved with a wrong date which is two months before the date the message actually shown up. Here is an example in Japanese, it also happens in Korean, however it doesn't happen in Chinese (both simplified and unsimplified - as I call traditional). The message shows up (it's 2 March, year 1)... And here it its archived. Notice the date - SEPTEMBER! For reference the month is represented by the number followed by "月", oriental languages don't have names for months.
  10. Dynamite Dunes Welcome to the second park, located in the middle of the desert. As the scenario editor deletes every existing ride on a .sc6 file, I would raise the land where Dynamite Blaster normally sits to match the surrounding environment, but OpenRCT2 allows to start a new game and then change the scenario settings, and as result... ... the coaster is still there . However I plan to retrofit it with block brakes in order to minimize the chances of a station brakes failure and thus a crash, as well as adding some scenery. But that won't happen before I build the usual merry-go-round and twist. I usually plan my desert parks around three areas: an oasis, an Egyptian area, and an Indian area. This time, because Dynamite Blaster is there, I'll add some mine theming to it. Stay tuned to Group Park radio! (I don't use its call sign because as we know it matches the initials of a deadly childhood cancer type...)
  11. Great start. However seeing there's a hover car ride makes me wonder why the reverse freefall coaster is a regular (vanilla) one instead of a jet pack booster, which was included in the same expansion pack (Time Twister).
  12. Okay, things have gone faster than I thought. The mine themed area is now complete. I normally fill the area around the lake (which on the original RCT is for sale) with more "advanced" flat rides, but this time I didn't place as many flat rides here and overall. Just a pirate ship (otherwise it wouldn't be a park from me) and a rotodrop as a mine shaft are the only rides in the area, plus the aforementioned mine ride. In addition a third food court has been placed in the area. With this area finished, Forest Frontiers is now completed! This is the final product. I'm also releasing the save if anyone want to take a look, this is my first uploaded park ever (excluding the group park). Forest Frontiers.sv6 See you in the desert! Edit (3 December): Updated saved file with a second first aid room near the roto-drop, as it is a major source of puke and handymen don't wander into the area often. Changed the colo(u)rs of some trains, as I forgot to do so while I was building the park.
  13. I called it done before the coasters extending out of the main part. Great work! I'm waiting for more.
  14. The tree is now grown! Yet somehow it reminds me of a Minecraft's creeper... Inside the tree there is a launched freefall, built to my standards of 42 m (140 ft) tall and a launch speed of 90 km/h (56 mph, 25 m/s). Also shown is the forest part of a mine ride that extends to a still under construction area of the park (the last unbuilt area). There is one ride that is a must on my parks but has not been shown yet here: The pirate ship. Don't worry, there's one already built on a lake outside the pics (where four guests were drowned), although the area is still under construction. It will feature different scenery to the rest of the park. Once the area is completed so will be the park and we'll move to the desert for the second project.
  15. Leudimin

    Group Park 7

    There's a good way to tell if the "Export plug-in objects" option was enabled or not: the save size. Darthyoda714's file is way smaller than giraty's (1.5 vs 13 MB), meaning that he had not the option enabled as oposed to giraty (and me). Anyway I was able to open the save as I already had the object from previous saves and/or the Showcase Server (from where I get most of the custom content).
  16. Leudimin

    Group Park 7

    So no new rides from me this time. Instead, the radio mast has received a completely new golden livery, complete with a new golden building based on the one RedScope53 built without getting the proper permits (and thus I applied Article 155 of the Spanish Constitution, errr the Respect Rule, which also prevents me to delete the "coasters" around Symphony of the Night since I don't like the usage of them as scenery and thus wasting ride slots). Remember the radio's call sign is DIPG, this may explain why I went gold for the mast... Also pictured is the new path (still unopened to peeps) running on the opposite bank of the river. As it runs through rugged terrain a lot of earthworks were required. The new path runs from Gold Rush along the river bank and ends with a bridge to Fort Smith. I've also widened the path to the Anaconda Ride, opened the still unnamed twister coaster, added some more scenery around Riverside Express, and changed the music the radio broadcasts to ragtime (I remind you can change the music style anytime you want). Fun fact: I created my avatar from the mast before I claimed the park, so now it has the "wrong" colors. Claimed: Queue: @Darthyoda714, 1081p, saxman1089, xbalogan, TCE, TheMightyClem, RedScope53, Broxzier, Deurklink, Wuis, Leudimin Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, giraty, Cascadia The OpenRCT2 Group Park 7.30.sv6
  17. This thread definitely should be moved to Build Logs, as it is clearly one.
  18. So in the end I decided not to build as many flat rides as I did in previous versions, and instead built Deurklink's flagship coaster, which actually fits into what I call the transverse section. This iteration is called the Great Forest Ring. Flanking both sides a maze and a top spin have been built. I've also built the wooden coaster (which for some reason I like to name The Lumberjacks) and a log flume as promised. I also like to hide a crooked house (which is meant to represent a log cabin, but I only use vanilla RCT2 objects) somewhere inside the wooden coaster, but this time is within the log flume. I like wooden coasters over steel ones, as they can reach very high excitement ratings with relatively short tracks. In fact I've achieved most of the few very high excitement ratings with wooden coasters (though my personal record is held by a hyper-twister one at 8.69). This one has an excitement rating of almost 8 (7.93, but the extreme outside the pic is still without scenery) in only 750 meters (2500 feet), while the Mitocoaster (also pictured) has only 6.59 despite being longer. Next up I'll grow a tree... a really big tree. PS: some time ago I built a hat stall selling only green hats. But before I could change the colo(u)r of them four guests managed to get red hats. So I've drowned them. RIP Boris B., Catherina C., Isabella B., and Malcolm C.
  19. Leudimin

    Group Park 7

    Sooooo 24 hours have passed now, and as such I move Cascadia to the missed list and claim the park! Claimed: Leudimin Queue: Darthyoda714, 1081p, saxman1089, xbalogan, TCE, TheMightyClem, RedScope53, Broxzier, Deurklink, Wuis Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, giraty, Cascadia I'm rebuilding the radio mast building as suggested by RedScope53, as well as some more...
  20. I was able to reproduce this on Windows 7 and same build (0.1.2-20, BTW). However I don't know if this worked on previous versions, as I use the regular enter key to rotate.
  21. Leudimin

    Group Park 7

    This time I'm not out running , so if Cascadia has not claimed the park I'll do so in about a hour and a quarter.
  22. Leudimin

    Group Park 7

    @cascadia Claim now and don't get me ninja'd again.
  23. Now replace the trains with trams, the intensity rating will be even higher . And then change the track type to Heartline Twister, this guarantees the intensity rating going over 100 (even though the coaster mostly becomes invisible).
  24. Leudimin

    Group Park 7

    I've reverted the building back to as it was from version 20 up to 25. However I might re-revert this once I get the turn. The OpenRCT2 Group Park 7.26a.sv6
  25. Leudimin

    Group Park 7

    Sorry, I have to revert the radio building back to its original status as I didn't give permission to do anything with it, and thus breaching the rules.
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