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cascadia

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Everything posted by cascadia

  1. cascadia

    Group Park 3

    Claiming. Going to try and cram all of my ideas into this turn since I may or may not have time for the next turn. Claimed: Cascadia Queue: Wuis, Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor Missed: imlegos, SuperVarken, Philmon11, jensj12
  2. Granted, but Stephen Harper emulates Trump and becomes a Canadian strongman. I wish that Hillary Clinton will become president.
  3. Granted, but Chris Sawyer successfully sues ORCT2 into obilvion. I wish that Bernie Sanders will become president.
  4. The iPad contains the soul to Steve Jobs, who turns out to be evil and plotting to use you to take over the world. I wish that the next person will get this wish.
  5. cascadia

    Group Park 3

    Here are some screenshots that @ziscor posted on chat with his current work with the experimental lighting feature: Great work, ziscor. Working forward to the rest of what you have in store for us.
  6. cascadia

    Group Park 3

    That's a pretty great idea. There are several themed areas in this park, so it would be pretty easy to make it look like several different parks.
  7. cascadia

    Group Park 3

    So, just load one big park (in this case, the ORCT2 forum group park) and just show different areas in the park in the game's main screen?
  8. cascadia

    Group Park 3

    That would be a great idea, but aren't the current title screen parks small with few rides because the game has to load them to play the scenes?
  9. cascadia

    Group Park 3

    @BroxzierFound another pathing issue, this time at Tribal. Peeps are trying to use the exit path to get into the queue line for Tribal. Building a tunnel under Tribal from that path to the start point of the queue line fixes the issue.
  10. I'm not talking about making restaurants a flat ride, but rather being able to add customized restaurant and shops of any size and shape you choose. You would be able to "zone" areas as restaurant/shopping areas, and build food/store counters, racks, tables, etc. within those areas. Peeps would flock to them to eat the shop. As above, I don't think that restaurants and shops should be flat rides, but zones. Animation issues, I'm guessing- peeps would be able to walk through the center of the table.
  11. I would, too, but my mention of a new flat ride was for people making custom rides now, rather then a call for the devs to add more custom rides based on existing rides.
  12. My idea is that we could designate areas as restaurant or/and shop areas, and put in shop counters, serving areas, shelves, tables, walls, etc. There would also be staff and peeps would enter shops and restaurants that they like. I think Louis made them.
  13. I don't think that these ideas will be incorporated into the game for a very long time, if ever, but why not post them, if only to stimulate some discussion. What do people think about the idea of incorporating customizable zoo exhibits and museum-type exhibits into the game, much like how you can build animal exhibits in RCT3? This would allow players (especially on NEDesigns) to build stuff like Epcot and SeaWorld more easily, and also open up entirely new ride categories. I know that there are some petting zoo and aquarium flat rides out there, but they just aren't the same and can't be customized at all. Another idea would be to have customizable multiblock stalls in the game, so people can design their own restaurants with tables for peeps to actually sit at and stores with clothing racks and product shelves for peeps to browse through. Again, this would open up new design possibilities and allow the building of more realistic parks. The third idea is for a new (somewhat silly) category of rides- paradrop rides. Basically, guests get parachutes and jump out of a tower (like this RL ride: https://en.wikipedia.org/wiki/Parachute_Jump ). This can be simulated with elevator rides (and someone can probably make a custom ride version with more excitment for guests using an elevator as a base), but I thought I would submit this off the wall idea, anyway.
  14. Opened a feature request on Github too: https://github.com/OpenRCT2/OpenRCT2/issues/3785 Searched for this in Github and didn't find anything, so decided to post this here. The minimap in the game should have zoom functions (to make it easier to look at detail and get around big maps, especially after size limits are removed) and filtering functions (so that, say, only stalls show up on the map). Map filtering would make it much easier in multiplayer and shared map games to determine where other people have placed stalls so we don't accidentally duplicate them and see where stalls are needed much easier (I know about turning off all scenery, but prefer this method).
  15. cascadia

    Group Park 3

    Thanks! Current queue: Claimed: Broxzier Queue: jensj12, Cascadia, Wuis, Yimmy, RedScope53, WobblyRails, DanMissed: imlegos, SuperVarken, ziscor, Philmon11
  16. cascadia

    Group Park 3

    @Broxzier Still waiting for time to claim, or you can't right now?
  17. cascadia

    Group Park 3

    Just add yourself to the queue next time. Warning: It might take a few days to get to your turn, so be patient. Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52, WobblyRails Missed: imlegos, SuperVarken, ziscor, Philmon11
  18. cascadia

    Group Park 3

    Just add yourself to the queue next time. Warning: It might take a few days to get to your turn, so be patient. Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52 Missed: imlegos, SuperVarken, ziscor, Philmon11
  19. Welcome, RedScope! Hope to see you in the group park thread!
  20. cascadia

    Group Park 3

    -Open the peep thoughts menu and click on the "it's too crowded", "I'm lost/I can't find x", and "I want to go home" complaints. -Click on the map button in the menu itself to display the location of these peeps. -Find any dense spots- some of them will be the trouble spots. -See where the peeps are trying to go and connect that place to there with a more direct path.
  21. cascadia

    Group Park 3

    Remember to fix the pathing issues using the list I posted above, Dan.
  22. cascadia

    Group Park 3

    Current queue: Claimed: Dan Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy Missed: imlegos, SuperVarken, ziscor, Philmon11
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