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Gymnasiast

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Posts posted by Gymnasiast

  1. Your RCT2 install is incomplete. More specifically, some .DAT files are missing. (As OpenRCT2 ships with its own objects, which clearly _have_ loaded, missing DAT files only cause invisibility).

    Try redownloading RCT2. If that doesn’t work, check the game_path in config.ini - it may be set to the wrong path.

    • Useful 1
  2. It’s planned to make shop items into objects at some point. This will enable people to create their own.

    22 hours ago, BEplayer said:

    Great ideas! I also would love to see a stall that sells fast passes, like the Flash pass at six flags. Then it would be great to have fast lanes added to the game.

    Insert screaming Michael Scott GIF here.

    • Informative 2
  3. There is a small loader stub in each AppImage, this bit is dependent on locally installed glibc versions. The AppImage from v0.4.10 onwards has been compiled with Ubuntu 22.04 rather than 20.04, since we needed newer compiler versions for the code itself.

    @Robert_the_Bruceyou’ll need to upgrade to a version in the 21.x series.

    @dieter123The upcoming Leap 15.6 should contain a version of glibc new enough to run it again. The alternative is to install a third-party package to upgrade it. See also https://software.opensuse.org/package/glibc?locale=en

  4. @mutazPlease fix the topic title and include screenshots. The point of a forum is to engage with other people, yet you haven’t answered a single comment and seem to be using this topic as a dumping ground. That’s not what it’s for.

    • Like 3
  5. OpenRCT2 works on Windows 11.

    The files you created with OpenRCT2, as well as custom scenery, are in the <user folder>\Documents\OpenRCT2 folder. I recommend you make a backup that directory, or better yet, the whole user folder. That is good practice anyway.

    • Like 1
  6. OpenTTD’s infrastructure is different from ours and it’s not necessarily easier to adopt their code instead of writing our own.

    Nevertheless, a system like this (along with a web frontend) is planned. It’s just that we’re still busy with other things.

    • Like 3
  7. On 31/03/2024 at 22:26, BEplayer said:

    First: I am in no way a developer or anything like this. But I heard, that this was choosen, because the new save format still is not able to handle infinite rides. 

    That is _technically_ right: it can handle 18446744073709551615 rides.

    But seeing as computers have a limited amount of memory, we had to pick _something_, and so we picked 1000. That is not set in stone, if lots of people run into it we will raise it. But it’s generally better to start off on the lower side, because raising a limit causes way fewer problems than lowering it.

    • Like 1
    • Informative 2
  8. There has been a port for years, it’s listed on the official site (openrct2.io) and here. The interface is not yet touch-friendly, although we are working on that.

    • Like 1
  9. The method is still supported, but it’s been years since I last tried unshield. I also have the CD versions, but I installed RCT2+WW+TT in a wine prefix and just pointed OpenRCT2 to that. I will look into it at some point when I continue work on the manual.

    As you mentioned, the game can go for low prices on GOG or Steam, which is generally less faff and a good option if you can spare the money.

     

  10. On 14/10/2023 at 22:21, hunterjwizard said:

    The themes don't appear to do anything besides change the color. My biggest issue is the location of the toolbars, there is a HUGE gap in the middle with everything you actually need being jammed way up in the corners. Is there any way to move those around?

    The RCT1 theme also enables the status bar, stoplight open/close buttons and a few other things.

    There is indeed no way to left-align the top toolbar like RCT1 did. Although I wonder if that would really work that well if you consider the resolutions OpenRCT2 tends to run in. I guess it would be easy to try by fiddling a bit on TopToolbar.cpp.

    On 14/10/2023 at 22:27, hunterjwizard said:

    Well I found a github discussion from 9 years in which someone was able to center-justify all the buttons, that would work too. But it doesn't seem this made it into the main codebase. There is an eye-rolling yet classic engineering reply on the thread: "people can use keyboard shortcuts, and no one who doesn't use keyboard short cuts could possibly care about button location".

    I went and looked up the thread. You completely misrepresented what IntelOrca said there. This is not okay.

    For anyone interested, here is the discussion in question:  https://github.com/OpenRCT2/OpenRCT2/discussions/15643

    The only thing IntelOrca says is "I also think that players are more likely, going to want / use hotkeys to get to particular windows and tabs, and that the players who don't use hotkeys aren't bothered about a button to access a particular tab quicker." - emphasis is mine.

    Additionally, you will notice that if new features are suggested, we will generally ask why it is needed. We have limited time after all, and every feature means extra maintenance and more things to go wrong. Many features have come with new bugs of their own or other unforeseen circumstances. Bugs that we then get flak for.

    • Like 1
  11. I recommend you set a scaling factor (integers work best, so try 2x or 3x) to make the game less microscopic.

     

    Quote

    I also find the UI a bit hard to use with a touchpad being in the left/right corners. Is there a way to move them? for example center them up the top or down.

    I don’t quite understand, could you elaborate on this?

  12. 1 hour ago, RollerCoasterTyphoon said:

    Um, I really have no idea, so apologies, but there exists a "misc" (or whatever; an inventory of individual objects) tab: are "missing" scenery objects there? If yes, then they're available but would have to be hunted for ... If not, then this reply possess no value; sorry.

    Typhoon

    They should be under the `?` tab. If you cannot find them there, please upload an affected save and tell me which object is missing exactly, so I can investigate.

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