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Gymnasiast

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Posts posted by Gymnasiast

  1. Don't you think it's an overly dramatic response? You had a bad experience on one server, and you then proceed to say that you hate this game. Have you spent a moment considering that:

    1. We don't run that server
    2. Not all servers are like that
    3. Judging an entire community and the programmers of a game based on one experience is stupid?

    Now, I'm not saying what the people in the server did was justified. But I have trouble seeing stuff from your side if you so easily dismiss a whole game and community based on one bad experience. Especially on this forum, which is here to help people, not a place to piss on the game.

    • Like 1
  2. Ride types (Looping roller coaster, wooden roller coaster, twist) are always there, but the vehicles (including those from flat rides) are put into objects. There is no way you can have disabled a vehicle that was in use - even if the dialog would have allowed it, the game would have crashed. What you probably did is disable one of the other vehicles for a ride type.

    If you upload your save and tell me which ride you were talking about, I can tell what happened.

  3. 12 hours ago, X7123M3-256 said:

    Does this mean we can use the JSON format for custom objects now? Last I heard it was only for default objects and the images were still loaded from the DAT.

    You can already create custom JSON objects, but they can't be embedded in the SV6. That problem will be solved when we have our own save format.

    Support for PNG images was added this last month. You can now load images from CSG1, G1, an object DAT and embedded PNG. The default objects will continue using DAT images.

  4. On 7-6-2018 at 16:18, X7123M3-256 said:

    I think the assets should be ordinary PNG files placed in an archive together with the JSON, but I don't know what the OpenRCT2 team has planned.

    That is not only what we planned, but also what we already use - checkout rct2.rckc.zip , which combines the JSON together with a PNG file for an extra preview.

  5. 17 hours ago, jensj12 said:

    Custom objects from places other than the object folder the game made for you in documents/openrct2/ are no longer loaded. If the game didn't make that folder for you, you can do it yourself, but I'm not sure what the exact name of that folder should be.

    It's Documents\OpenRCT2\object.

  6. We have been getting the question since the dawn of time. The amount of code in the RCT2 is not the problem, nor is the hand-written assembly. The biggest problem is the SV6 file format, which enforces most of RCT2's limits. We have been working on decoupling OpenRCT2 from it, as well as creating a new save format.

    • Like 1
  7. On 23-3-2018 at 16:35, S-Man42 said:

    OK, I played around a little bit. I think my problem can be explained: The wooden wild mouse interprets the spinning piece also as spinning one and not as booster.

    Nope, not the case. Only the Steel Wild Mouse has the spinning control toggle logic. The reason it doesn't work is that every ride type has a 'booster acceleration factor' that determines how fast the booster accelerates. On the wooden wild mouse, this factor is set to 0.

    Most of these values were directly taken from RCT2, even though it didn't have boosters as such, just launched lift hills, and then only on the Twister RC. Why RCT2 actually set proper acceleration values on many roller coaster types is not completely clear.

  8. On 9-1-2018 at 02:39, rctmike said:

    but now I wonder if an older version had 255x255 options in the scenario editor and the new version does not?

    RCT2 and older versions of OpenRCT2 display the technical size of the map. But since the map is surrounded by a ring of invisible tiles, this means that the usable area is two blocks smaller. So what RCT2 calls 256 x 256, OpenRCT2 calls 254 x 254, because that's the visible and usable area.

  9. I just pushed a fix for Amity Airfield.

    The problem is as follows: the scenario has people enter from a corner. To adjust this, I had added 16 to the y coordinate. So far so good, but it did not only apply this when starting the scenario, but every time the save was loaded! I have now pushed a better fix.

    • Like 1
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