Peanut Posted November 5, 2015 Posted November 5, 2015 Hey RCT fans,I just started a new multiplayer server a few days ago. This server has a large map of 250x250 with a plot of 50x50 for your personal creations. We already have a few players now and then. This is what we got so far:View imageJust a few rules to make everything smooth.- Please stay in your plot, do not touch or edit somebody elses plot withouth their permission. - Respect everybody's style. - Put you username in one of the attractions so we know who made them. *- Have funIll monitor this server for testing purpose. Please let know if the server has crashed and what caused to crash. This so we can prevent from crashing again. I will also report this to the bug section.Feel free to join on 88.159.252.238.
Peanut Posted November 5, 2015 Author Posted November 5, 2015 EDITSince the screenshot doesn't work. The park so far: http://imgur.com/hqnrTo1
jensj12 Posted November 5, 2015 Posted November 5, 2015 Screenshots should work if you put a direct link to the image in image tags:[ img ] http://i.imgur.com/hqnrTo1.png [ /img ]View imageI looked at it for a moment and tried to fix some attractions, but pathfinding is hopelessly broken. At least 1000 peeps are lost and can't do the proper pathfinding to find the exit. 1
Peanut Posted November 5, 2015 Author Posted November 5, 2015 Strange, it doesn't work in the opening post. Anyway, i saw u joining and leaving immediately?
Broxzier Posted November 5, 2015 Posted November 5, 2015 Networking is still very unstable, or at least the times that I tried. Many objects will cause a desync as soon as you try to place them, and having the game running will also cause desyncs often. Don't you have any of these problems?
Peanut Posted November 5, 2015 Author Posted November 5, 2015 Networking is still very unstable, or at least the times that I tried. Many objects will cause a desync as soon as you try to place them, and having the game running will also cause desyncs often. Don't you have any of these problems?Yes, it is still unstable. But we managed to play with a few people together. I think the maximum we had onine was 6 people. There are still quite some bugs, like attractions crashing, amount of peeps, attractions that are finnished on a players screen, but not finnished or missing parts on the other screens.
RuneLaenen Posted November 5, 2015 Posted November 5, 2015 Jep, I just tried to join but I was desynced immediately so...
Peanut Posted November 5, 2015 Author Posted November 5, 2015 Make sure to enable this: http://i.imgur.com/OwdiEnX.png
jensj12 Posted November 5, 2015 Posted November 5, 2015 I did manage to join (every second time I try I get in). The connection just doesn't hold for more than one second. I can then still do stuff, but you won't see anything of that.EDIT: enabled don't lose connection after desync and got it, building something crashed the game though. Will try again.
Broxzier Posted November 5, 2015 Posted November 5, 2015 By ticking that box the games will be completely different from the one on the server. I guess this can be bypassed by reconnecting very often.
Peanut Posted November 5, 2015 Author Posted November 5, 2015 By ticking that box the games will be completely different from the one on the server. I guess this can be bypassed by reconnecting very often.Your right, but you still will be able to build things that others will see. But indeed, the amount of guests etc. will be different for each player.
RuneLaenen Posted November 5, 2015 Posted November 5, 2015 Make sure to enable this: http://i.imgur.com/OwdiEnX.pngOh, that does the job :D
jensj12 Posted November 5, 2015 Posted November 5, 2015 Made one coaster before OpenRCT crashed again: Unhandled exception at 0x55E207E8 (openrct2.dll) in openrct2.exe: 0xC0000005: Access violation reading location 0x020E630C.It was nice to see multiplayer working once, but I'll play singleplayer until it's stable.
tachi Posted November 5, 2015 Posted November 5, 2015 I see alot of problems developing quickly. Already the main paths system is a bit of a mess, and we have one player using no-entry signs to trap guests in their section of the park. Plus, no-one on the "frontier" of the park has built paths out to new squares. Would like to play this park, it works so far, but i don't want to step on anyone's toes.also, Peanut, a lone set of entrance and exit for Green Orgasm are in the middle of the square beyond Knight's Training.
Peanut Posted November 5, 2015 Author Posted November 5, 2015 I see alot of problems developing quickly. Already the main paths system is a bit of a mess, and we have one player using no-entry signs to trap guests in their section of the park. Plus, no-one on the "frontier" of the park has built paths out to new squares. Would like to play this park, it works so far, but i don't want to step on anyone's toes.also, Peanut, a lone set of entrance and exit for Green Orgasm are in the middle of the square beyond Knight's Training.I placed the no-entry sings because the guests didn't "understand" the paths. I tried to fix that by placing no-entry signs. With no luck..Also the entrance and exit for Green Orgasm is a bug. For some reason those are places in the middle of the scenario. The paths to new plots aren't pre-made so it has more of a natural feeling instead of straight paths leading to a square.
tachi Posted November 5, 2015 Posted November 5, 2015 So I can build a path through a preexisting plot (considerately) and choose a free plot? Do I also need to save, or is that taken care of on your end?
xbalogan Posted November 5, 2015 Posted November 5, 2015 Server still live or...? Im simply getting an "Unable to connect to server" error. Dunno if that's my end or server-side though.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now