Jump to content
OpenRCT2
Sign in to follow this  
AmyPond

Tutorial: Block Brakes

Recommended Posts

Hello guys, I'm going to show you how to use block brakes. I remember I didn't use to know how to use them.[h]1. Why[/h]The main reason to use block brakes is to prevent crashes. The block brakes create sections in your coaster and they only allow 1 coaster per section at a time. For example, when your brakes fail, all brakes will be ignored (also those in your station) except block brakes, they keep working.Apart from that, using sections (and block brakes) allows you to put more cars on your coaster. (1 for each section) More cars = more peeps = smaller waiting times.[h]2. How[/h]You can see the amount of block sections your ride has in the settings tab of your ride.View imageIn this case three:View imageOne as the station itself, one as actual block brakes, placed by me, and one on the top of the hill. (note: if you don't use a lift on the last piece, it won't be seen as a section)This creates the 3 sections like this: View imageBecause we have three block sections, we can have two trains. There has to be 1 remaining 'open' block section otherwise none of the cars can move!Thus, because of this, make sure there is enough place between the block brakes so that 1 car cannot occupy two sections. (if you do this, your cars will not move (which is what happened with the little coaster on the screenshots because section 2 was too small))I hope I helped you with this.Cheers
  • Like 3

Share this post


Link to post
That's really helpful, especially since I don't really have that big a clue on how these work entirely.That said if I can work Transport Tycoon, this should be easier.
  • Like 1

Share this post


Link to post

I just want to point out that the number of trains you can have on the track is actually not equal to the number of block sections, but 1 less than the number of block sections. Otherwise, the trains would not be able to move because each train would be on a block brake, meaning that the next block brake would be eternally occupied.

Otherwise, great tutorial.

Edited by YoloSweggLord
grammar

Share this post


Link to post

I feel the need to mention that putting a block break less then a train's length away from another will cause the game to add a train, causing the ride to not work as there is too many trains to run it. I think if you do this enough you can put trains inside of other trains.

Share this post


Link to post

I can't resist the urge to point out that using block brakes will not always improve the capacity of a coaster. If you can put enough trains on the coaster so that there'll always be a train waiting behind the loading train, using continuous circuit mode allows more trains/year to pass through the station = more peeps = shorter waiting times. This is usually the case when building vertical coasters.

Share this post


Link to post

From what i understand, there's normally only a max of 2 trains in Continuous Circuit. However, this is better to run in on any variant of wild coaster (Wooden Wild Mine/Mouse, Steel Wild Mine/Mouse, and spinning wild mouse) , as well as possibly Vertical Drop Coasters, depends on what the track is for Verts though.

 

You can of course have more trains on other rides, but that requires lowering the amount of cars per train.

Edited by imlegos

Share this post


Link to post

Any coaster without mid-section block brakes is usually better off with continuous circuit mode, if the length of the station permits 2 or 3 trains. Or even better: if

totalRideTime / numTrainsContinuous > longestBlockSection(time) / numTrainsBlockSectioned

continuous circuit mode is better. Note that numTrainsBlockSectioned is the number of trains that can run safely without any waiting. In case of short waiting times, it doesn't have to be an integer.

Probably I'm just addicted to coaster safety in continuous circuit mode :D 

Share this post


Link to post

So, i kinda forgot the fact that Wooden Wild coaster don't have block sections, so there's that. But generally one would want to setup a coaster according to it's length. Generally, you would try to make the coaster not stop. But just because this occurs in testing, doesn't mean it will occur while in use.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...