Deurklink Posted May 17, 2018 Share Posted May 17, 2018 Claiming! Will probably not do a lot this time. Link to comment
Deurklink Posted May 17, 2018 Share Posted May 17, 2018 Alright everyone, here's what i made this turn: I made station for my launched coaster. I also made a transfer track and a small building to store the coaster trains. It still needs some stuff all around, but that will be for a later turn I also took these 2 trackitecture rides, and turned them into 1: I copied a piece of this track and used it in my station as well (with a different color). The OpenRCT2 Group Park 8.13.sv6 @Broxzier, your turn! Claimed: - Queue: Broxzier, UTMAN, Wuis, Deurklink Missed: Redscope53, giraty 1 Link to comment
Broxzier Posted May 18, 2018 Author Share Posted May 18, 2018 New addition: a basic parking lot I'd name it after my dog, but I've never had a dog, so it has no name really. I've also added some foliage on the beach near the ship and replaced the riggings with a ladder. Claimed: Queue: UTMAN, Wuis, Deurklink, Broxzier Missed: Redscope53, giraty @UTMAN You're up! The OpenRCT2 Group Park 8.14.sv6 Link to comment
UTMAN Posted May 19, 2018 Share Posted May 19, 2018 Made a small swinging ship ride and a small building next to the bay. Also I've added a ride into the ship, since a lot of area there were led to nothing and people "gpt lost". I've also added a toilet into the ship, since I forgot to add one in my previous turn. I increased the number of staff. We had 4 engineers for the entire park... so i added a few. Also some security guards since we had a serious problems with vandalism. Claimed: Queue: Wuis, Deurklink, Broxzier, UTMAN Missed: Redscope53, giraty Your turn @Wuis! The OpenRCT2 Group Park 8.15.sv6 1 Link to comment
saxman1089 Posted May 21, 2018 Share Posted May 21, 2018 Can someone post an overview of the whole park? Haven't had time to check it out in-game (and probably won't for a while). Link to comment
Broxzier Posted May 21, 2018 Author Share Posted May 21, 2018 Over 24 hours have passed, so @Wuis gets moved to the missed turn list. @Deurklink you're next. Claimed: - Queue: Deurklink, Broxzier, UTMAN Missed: Redscope53, giraty, Wuis Link to comment
UTMAN Posted May 21, 2018 Share Posted May 21, 2018 Another 24 h has passed since I posted my last turn so I guess Deurklink goes to missed too? Link to comment
Deurklink Posted May 21, 2018 Share Posted May 21, 2018 You can put me in the missed turns list for now. Link to comment
Broxzier Posted May 22, 2018 Author Share Posted May 22, 2018 Claimed: Broxzier Queue: UTMAN Missed: Redscope53, giraty, Wuis, Deurklink Link to comment
Broxzier Posted May 24, 2018 Author Share Posted May 24, 2018 (edited) Sorry for taking so long. Here are my contributions: I've tidied up the greenery near the paths, mostly adding some flowers and other bushes, and I've added parked cars to the parking lot. Most of them seem to be idots and park halfway on the pavement and stuff. Must be a radical country... Claimed: - Queue: UTMAN, Broxzier Missed: Redscope53, giraty, Wuis, Deurklink The OpenRCT2 Group Park 8.16.sv6 @UTMAN You're up Edited May 25, 2018 by Broxzier forgot to tag Link to comment
Deurklink Posted May 25, 2018 Share Posted May 25, 2018 12 hours ago, Broxzier said: I've tidied up the greenery near the paths, mostly adding some flowers and other bushes, and I've added parked cars to the parking lot. Most of them seem to be idots and park halfway on the pavement and stuff. Must be a radical country.. I'll fix the spacing when i take my next turn Link to comment
UTMAN Posted May 25, 2018 Share Posted May 25, 2018 I've build a coaster called Sybilla. Full of loops and corkscrews. I hope you all like it. Your turn again @Broxzier Claimed: Queue: Broxzier, UTMAN Missed: Redscope53, giraty, Wuis, Deurklink The OpenRCT2 Group Park 8.17.sv6 1 Link to comment
Wuis Posted May 26, 2018 Share Posted May 26, 2018 (edited) Claimed: - Queue: Broxzier, UTMAN, Wuis Missed: Redscope53, giraty, Deurklink This is what it has become. GigaFactory FluxCar. The OpenRCT2 Group Park 8.18.sv6 Ps. Added a toilet and several handymen. Edited May 26, 2018 by Wuis Link to comment
Deurklink Posted May 26, 2018 Share Posted May 26, 2018 17 hours ago, UTMAN said: I've build a coaster called Sybilla. Full of loops and corkscrews. I hope you all like it. Your turn again @Broxzier Here's a tip: It's usually better to use less trains than the block sections allow. In this case, I would use 2 trains. There's now often 1 train waiting at the station, and 1 train at the top of the lift hill. If I were to ride this coaster, that would annoy me a lot Also, I would make the trains a bit shorter (probably 5 cars). This will make it look a lot better, especially since the coaster is quite low to the ground. Link to comment
Broxzier Posted May 26, 2018 Author Share Posted May 26, 2018 I've tested it with two trains, but the difference is minimal. The track duration goes from 1:42 to 1:41 or something. The probelm is mostly that the block brakes are relatively close to each other. The queue waiting time doesn't seem to be so bad though, at only ~6 minutes most of the time. Link to comment
Deurklink Posted May 26, 2018 Share Posted May 26, 2018 (edited) 30 minutes ago, Broxzier said: I've tested it with two trains, but the difference is minimal. The track duration goes from 1:42 to 1:41 or something. The probelm is mostly that the block brakes are relatively close to each other. The queue waiting time doesn't seem to be so bad though, at only ~6 minutes most of the time. As far as i know, the ride duration counter is stopped when a car is stopped by the block brakes. I just tested it with 2 trains (of 5 cars) and they no longer had to stop and wait all the time. Of course this would require a small track change to allow the trains to make it through all inversions. For clarity, this would only be for aesthetic reasons. I didn't look at the effect on queue times. Edited May 26, 2018 by Deurklink Link to comment
Broxzier Posted May 27, 2018 Author Share Posted May 27, 2018 That's something I didn't know! Even after 15+ years Istill learn new things about this game Claiming! Claimed: Broxzier Queue: UTMAN, Wuis Missed: Redscope53, giraty, Deurklink Link to comment
Broxzier Posted May 28, 2018 Author Share Posted May 28, 2018 I've cleaned up the entrance area somewhat, by adding gladd behind the walls with holes in them, adding fences, adding some foliage, adding a signpost, and a new shortcut path for people to use who are more familiar with the park already. I've also added a small building near the parking lot, whick I will finish later, and sewers underground (they look cool when you use the cut-away view! ) Claimed: - Queue: UTMAN, Wuis, Broxzier Missed: Redscope53, giraty, Deurklink @UTMAN The OpenRCT2 Group Park 8.19.sv6 Link to comment
HookerHeels Posted May 28, 2018 Share Posted May 28, 2018 8 hours ago, Broxzier said: I've cleaned up the entrance area somewhat, by adding gladd behind the walls with holes in them, adding fences, adding some foliage, adding a signpost, and a new shortcut path for people to use who are more familiar with the park already. I've also added a small building near the parking lot, whick I will finish later, and sewers underground (they look cool when you use the cut-away view! ) Claimed: - Queue: UTMAN, Wuis, Broxzier Missed: Redscope53, giraty, Deurklink @UTMAN The OpenRCT2 Group Park 8.19.sv6 Mmmmm sexy blue gladd... yeah I love gladd.. Link to comment
Broxzier Posted May 29, 2018 Author Share Posted May 29, 2018 I'm gladd you like it. 1 Link to comment
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