Leudimin Posted October 9, 2017 Posted October 9, 2017 I'm also planning to build a coaster. Just like giraty, I haven't decided where to build it. However I already have a name for it, something I normally struggle to.
SpiffyJack Posted October 9, 2017 Posted October 9, 2017 I didn't do anything wasn't sure which direction I wanted to go. @Deurklink Claimed: Queue: Deurklink, jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJackMissed: Philmon11, Wuis
Deurklink Posted October 9, 2017 Posted October 9, 2017 Alright, up to me then to set a direction Claimed: DeurklinkQueue: jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJackMissed: Philmon11, Wuis
Deurklink Posted October 9, 2017 Posted October 9, 2017 Ok, my contribution: I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster. After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess? The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area. Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints. Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in. Now that we're running out of space, I think it's time we start thinking about starting group park 8. Jokes aside, here's my contribution: Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much ). Also, like DESTROY ALL HUMANITY, it features a cobra roll. After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings. Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well. Claimed: -Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, DeurklinkMissed: Philmon11, Wuis The OpenRCT2 Group Park 7.05.sv6 6
HookerHeels Posted October 9, 2017 Posted October 9, 2017 26 minutes ago, Deurklink said: Ok, my contribution: I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster. After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess? The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area. Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints. Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in. Now that we're running out of space, I think it's time we start thinking about starting group park 8. Jokes aside, here's my contribution: Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much ). Also, like DESTROY ALL HUMANITY, it features a cobra roll. After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings. Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well. Claimed: -Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, DeurklinkMissed: Philmon11, Wuis The OpenRCT2 Group Park 7.05.sv6 LOL. You had me going and I was thinking WT... LOL... 1
Wuis Posted October 9, 2017 Posted October 9, 2017 @Deurklink Hmmm, I do not recognise this behaviour... 2
Darthyoda714 Posted October 9, 2017 Posted October 9, 2017 14 hours ago, Deurklink said: Are you guys affraid of rollercoasters? I think everyone will most likely build a coaster eventually.
Darthyoda714 Posted October 9, 2017 Posted October 9, 2017 (edited) 2 hours ago, Deurklink said: Ok, my contribution: I created DESTROY ALL HUMANITY, a DESTROY ALL HUMANITY themed coaster. After the 14-inversion record set by the smiler, B&M decided to smash that record with a roller coaster with over a million inversions. Sadly, the game stops counting after 31 inversions so we still don't know how many it has. DESTROY ALL HUMANITY travels through several themed areas, like the big square of ice, the big square of green squares, the big square of red squares and and a big square of mud i guess? The cobra roll element. What is a coaster without a cobra roll, right? It's crap! Oh yeah, this is the big square of black and white squares themed area. Shortly after building this ride, the park was awarded with the safest park award. B&M's safety standard never disappoints. Sadly, DESTROY ALL HUMANITY creates quite a lot of noise, (The classic B&M roar, mixed with pleas for mercy, screams of agony and the sound of flying screws and bolts) so some existing attractions had to be boxed in. Now that we're running out of space, I think it's time we start thinking about starting group park 8. Jokes aside, here's my contribution: Illuminati confirmed, a triple launch floorless coaster, heavily inspired on a roller coaster i built in a different park (but i loved the design so much ). Also, like DESTROY ALL HUMANITY, it features a cobra roll. After that I built a small food court near the central plaza just to see how it would look. Feel free to improve (or remove, I don't care about the building). I don't know what look we're going for with the plaza but i think it will look pretty cool if we surround it with nice buildings. Also hired some more handymen and gave them a patrol area near the center (since the guests will litter now that we have a food court. Placed some temporary litterbins there as well. Claimed: -Queue: @jensj12, cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, DeurklinkMissed: Philmon11, Wuis The OpenRCT2 Group Park 7.05.sv6 It would have been perfect if in all the screen shots of the joke, would have said April 1st for the date in the corner. I knew you were joking when I saw the colors the map was painted. Edited October 9, 2017 by Darthyoda714 1
Leudimin Posted October 9, 2017 Posted October 9, 2017 (edited) For a while I thought the Mass Destruction server had been brought to the group park! However that intensity rating is way too low, I've built several killer coasters with an intensity rating of almost 90. Edited October 9, 2017 by Leudimin 1
Deurklink Posted October 9, 2017 Posted October 9, 2017 17 minutes ago, Leudimin said: For a while I thought the Mass Destruction server had been brought to the group park! However that intensity rating is way too low, I've built several killer coasters with an intensity rating of almost 90. Yeah i could have gone higher, but i decided to use banked turns so the guests wouldn't feel uncomfortable.
jensj12 Posted October 10, 2017 Posted October 10, 2017 Can't claim today, and I don't know if I can claim it at all in October, I've got a CCC entry to finish as well.
Wuis Posted October 10, 2017 Posted October 10, 2017 Claimed: WuisQueue: cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, DeurklinkMissed: Philmon11, Jensj12
Wuis Posted October 10, 2017 Posted October 10, 2017 (edited) I really wanted to add something in the group park and figured I had some time today, I realised junior coaster was something the park needed, so I settled for that. Personally I'm not too fond on the building, but I can revisit it later if I really need to. Capacity is also quite low (840 riders/hour), but I don't worry about it in the long run. The OpenRCT2 Group Park 7.06.sv6 Claimed: -Queue: cascadia, Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, WuisMissed: Philmon11, Jensj12 @cascadia Edited October 10, 2017 by Wuis 6
Deurklink Posted October 10, 2017 Posted October 10, 2017 5 hours ago, Wuis said: I really wanted to add something in the group park and figured I had some time today, I realised junior coaster was something the park needed, so I settled for that. Personally I'm not too fond on the building, but I can revisit it later if I really need to. Capacity is also quite low (840 riders/hour), but I don't worry about it in the long run. I like how you synchronized the cars to move up the lift hill at the same time. All the little scenery details around it make it look really nice.
cascadia Posted October 10, 2017 Posted October 10, 2017 Claimed: CascadiaQueue: Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, WuisMissed: Philmon11, Jensj12
Darthyoda714 Posted October 10, 2017 Posted October 10, 2017 (edited) I have to congratulate those of you who have built coasters because both so far are compact, and good, and thats something I have trouble with,combining the two. (not including the DESTROY ALL HUMANITY) Edited October 10, 2017 by Darthyoda714
cascadia Posted October 11, 2017 Posted October 11, 2017 Built a food court and movie theater, along with doing some landscaping and putting benches, streetlights, and bins along some paths. The OpenRCT2 Group Park 7.07.sv6 Claimed: CascadiaQueue: Leudimin, Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, WuisMissed: Philmon11, Jensj12 @Leudimin @Philmon11 @jensj12 @Deurklink I love your coaster's name: 4
Leudimin Posted October 11, 2017 Posted October 11, 2017 Claiming! Claimed: LeudiminQueue: Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, CascadiaMissed: Philmon11, Jensj12 I'm thiking of demolishing the monorail stub built by saxman1089.
saxman1089 Posted October 11, 2017 Posted October 11, 2017 1 minute ago, Leudimin said: I'm thiking of demolishing the monorail stub built by saxman1089. Fine by me. It seems Broxzier added the monorail in a different location, so the stub is no longer needed.
Leudimin Posted October 11, 2017 Posted October 11, 2017 (edited) Seriously, I'm not good when it comes to scenery . Anyway, I deleted the first monorail stub and built a radio mast that also functions as a launched freefall. I've also finished widening the main path across the park. Claimed:Queue: @Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, LeudiminMissed: Philmon11, Jensj12 The OpenRCT2 Group Park 7.08.sv6 Edited October 11, 2017 by Leudimin 4
Deurklink Posted October 11, 2017 Posted October 11, 2017 34 minutes ago, Leudimin said: Seriously, I'm not good when it comes to scenery . Anyway, I deleted the first monorail stub and built a radio mast that also functions as a launched freefall. I've also finished widening the main path across the park. Claimed:Queue: Darthyoda714, Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, LeudiminMissed: Philmon11, Jensj12 The OpenRCT2 Group Park 7.08.sv6 Tip: Wacky Worlds comes with a satellite dish: Then you could make something like this: You would just have to hide the supports somehow (i did it now with some small scenery pieces lol) 3
Leudimin Posted October 11, 2017 Posted October 11, 2017 Many thanks! I decided to place some sort of base around the dish. So here is it and the new save file. The OpenRCT2 Group Park 7.08a.sv6 1
Przemek Posted October 11, 2017 Posted October 11, 2017 RIP to the players without add-ons and me It would be better if you used imagination and tried to construct things from default RCT2 objects / or choosing custom objects from nedesigns.com benches....
Darthyoda714 Posted October 11, 2017 Posted October 11, 2017 Claimed: Darthyoda714Queue: Jochem, xbalogan, saxman1089, Przemek, RedScope53, TCE, Broxzier, giraty, SpiffyJack, Deurklink, Wuis, Cascadia, LeudiminMissed: Philmon11, Jensj12 I'm Excited to build something, but don't know what.
Deurklink Posted October 12, 2017 Posted October 12, 2017 14 hours ago, Przemek said: RIP to the players without add-ons and me It would be better if you used imagination and tried to construct things from default RCT2 objects / or choosing custom objects from nedesigns.com benches.... Ah, yikes, i thought everyone here had the add-ons. @LeudiminWe can probably do without a satellite dish
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