MagicShaqiri Posted January 25, 2017 Share Posted January 25, 2017 hey i want take the roller coasters from roller coster in multiplayer how it works i dont want only make my own coaster Link to comment
YoloSweggLord Posted January 25, 2017 Share Posted January 25, 2017 That sentence makes no sense. Could you try to speak more clearly? Link to comment
MagicShaqiri Posted January 25, 2017 Author Share Posted January 25, 2017 sry my englisch is not so good :I hm offline you have allready coasters online i can only make my own Link to comment
YoloSweggLord Posted January 25, 2017 Share Posted January 25, 2017 Prebuilt coasters are hidden in multiplayer because they cause a server crash. @Broxzier, could you elaborate on why this happens? I believe you've mentioned before but I can't find the thread. Link to comment
Broxzier Posted January 25, 2017 Share Posted January 25, 2017 From memory, two reasons: The track needs to be send to the server so that it can be built there. The preview in the track window generates a new map, and a new track, which causes desyncs and possibly crashes. Say someone were to build a new ride while you have the preview window open, then both the new ride and the ride in the preview window will have the same ride ID. I might be completely wrong here, I've never touched these parts in the code myself. I'm only repeating what I've heard. 2 Link to comment
imlegos Posted January 25, 2017 Share Posted January 25, 2017 Still don't think this should be fixed, I would rather not have people spawning in a Mr. Bones "Take the entire map" ride any chance they get. 1 Link to comment
Wuis Posted January 25, 2017 Share Posted January 25, 2017 15 minutes ago, imlegos said: Still don't think this should be fixed, I would rather not have people spawning in a Mr. Bones "Take the entire map" ride any chance they get. Yeah, it would be very disastrous for multiplayer servers with strangers, but I think just with friends on a LAN for example it would be quite handy. 1 Link to comment
oldschooltycoon Posted June 22, 2019 Share Posted June 22, 2019 Guys, I am sorry for posting on a old topic. New to the forums, new to OpenRCT2, I really tried to find any updated information on this, and I honestly could not. Is this going to be fixed or not at this point? Any updates? The game kinda felt empty to me tbh, I am use to seeing that I guess after all these years (pre-built rides) Sorry if this has been answered somewhere else. Link to comment
jensj12 Posted June 22, 2019 Share Posted June 22, 2019 It is probably going to be fixed somewhere in the future. Since it's an open source project, I can not guarantee whether it will be done or when it will be done. Link to comment
Gymnasiast Posted June 23, 2019 Share Posted June 23, 2019 On 22/06/2019 at 05:23, oldschooltycoon said: Guys, I am sorry for posting on a old topic. New to the forums, new to OpenRCT2, I really tried to find any updated information on this, and I honestly could not. Is this going to be fixed or not at this point? Any updates? The game kinda felt empty to me tbh, I am use to seeing that I guess after all these years (pre-built rides) Sorry if this has been answered somewhere else. It was actually being worked on in May and early June, but it is a lot more complicated than the average user would expect. Link to comment
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