xbalogan Posted September 6, 2015 Posted September 6, 2015 I do not know how possible it would be, if at all. Or whether it's actually been done (Feel free to refer me to a link if it has) but a custom stall, no unlike the ones in RCT3 would be a great addition I feel. As much as I like the sprite work for the stalls currently in the game, sometimes just a counter would be nice - much like those in RCT3 where you can choose what the stall sells. Even if it was a much simpler design like the tent-versions of the Lemonade and Candy apple stalls.
RuneLaenen Posted September 6, 2015 Posted September 6, 2015 I think this can, partly, be done by using custom objects. However, being able to choose what to sell would have to be programmed in the game itself I'm affraid. I've opened an Issue/Feature request on github: https://github.com/OpenRCT2/OpenRCT2/issues/1894
kangoeroe Posted September 6, 2015 Posted September 6, 2015 +1 on this idea i used a lot off invisible/custom stalls in rct3 and liked the option to select the products/foods/drinks/etc, and now that he is saying it, i also think it would be great if it can be in game.
Gymnasiast Posted September 6, 2015 Posted September 6, 2015 It has been possible in RCT2 (and therefore OpenRCT2) for about 10 years. Look up a program called 'Object Editor', version 1.20 or 1.23.
SnowMew Posted September 6, 2015 Posted September 6, 2015 It's more than possible to add custom content like new stalls to the game.The idea is that this is to place a blank stall which can be configured to sell products individually rather than it's stock be pre-determined.I'm not sure if you can do that in RCT2 but, in 3 it's a lot of fun.
RuneLaenen Posted September 7, 2015 Posted September 7, 2015 It has been possible in RCT2 (and therefore OpenRCT2) for about 10 years. Look up a program called 'Object Editor', version 1.20 or 1.23.Yeah, like IntelOrca said here, you can use custom objects, but you can't actually choose what they sell. (only if you create your own custom objects)
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