hispacoder Posted August 12, 2016 Posted August 12, 2016 Hi! Is the limit exceeded 256 rides ? thanks!
Culbrelai Posted August 12, 2016 Posted August 12, 2016 Does this include stalls/shops or only literal "rides"
imlegos Posted August 12, 2016 Posted August 12, 2016 Stalls are counted as attractions. You could find the answer by just playing.
YoloSweggLord Posted August 12, 2016 Posted August 12, 2016 The limits are hardcoded into the .sv6 save format. We will be unable to remove them until we switch to a new save file format.
Culbrelai Posted August 12, 2016 Posted August 12, 2016 59 minutes ago, YoloSweggLord said: The limits are hardcoded into the .sv6 save format. We will be unable to remove them until we switch to a new save file format. I heard object limits and ride limits (in the scenario creator) are also limited by this. Although I bet the UI would not support someone picking every single theme group (which I would like to do, more variety for mah parks) so the devs would have to expand that too. Can hardly wait for .sv7 =P
Krutonium Posted September 13, 2016 Posted September 13, 2016 iirc SV7 was taken by a different RCT2 mod. Perhaps .OpenSV6?
YoloSweggLord Posted September 13, 2016 Posted September 13, 2016 6 hours ago, Krutonium said: iirc SV7 was taken by a different RCT2 mod. Wait what mod? And I'm all for OpenSV6!
Krutonium Posted September 14, 2016 Posted September 14, 2016 I forget what it is called, but it basically changed some stuff like adding new terrain and stuff.
X7123M3-256 Posted September 14, 2016 Posted September 14, 2016 Could it have been RCTModified? I don't know if that changed the file extension though.
YoloSweggLord Posted September 14, 2016 Posted September 14, 2016 I highly doubt it. It looks like all rctmodified did was change the g1.dat file. In fact the download page on RCTGo says that to uninstall it you only need to replace the modified G1.dat file with your backup.
X7123M3-256 Posted September 14, 2016 Posted September 14, 2016 (edited) That is all it did. But it's the only other RCT2 mod I can think of. I'd be very interested if there was one that got as far as changing the file format. Edited September 14, 2016 by X7123M3-256
YoloSweggLord Posted January 23, 2017 Posted January 23, 2017 On 9/13/2016 at 02:46, Krutonium said: iirc SV7 was taken by a different RCT2 mod. Perhaps .OpenSV6? This is a bit of a bump, but was FreeRCT the program you were talking about?
X7123M3-256 Posted January 23, 2017 Posted January 23, 2017 FreeRCT is not an RCT2 mod nor reimplementation. Aside from the name, it is about as closely related to RCT2 as Theme Parkitect is (although it does use a 2D engine instead of 3D rendering as in Parkitect).
YoloSweggLord Posted January 23, 2017 Posted January 23, 2017 I realized it was a standalone game rather than a mod. I was wondering if maybe it used the .SV7 save filetype.
X7123M3-256 Posted January 24, 2017 Posted January 24, 2017 (edited) I don't know that you can actually save a game in FreeRCT yet; I had a brief browse through the source and couldn't see anything that looked serialization related. Development on that project is very slow; it never really attracted much attention, even before OpenRCT2. Edited January 24, 2017 by X7123M3-256
YoloSweggLord Posted January 24, 2017 Posted January 24, 2017 I couldn't find anything either, but it's the only thing I've found in a while that seemed like a likely taker of the .sv7 format.
Foxbox Posted February 1, 2017 Posted February 1, 2017 it dosnt really matter, what the suffix is called. Just dont encode it. If it is possible, to add a custom save-file, make it readable (like XML or Json) or at least give us a hint how it is compressed, in case it has to be used in hex. ... most companies are like: Hey you got a problem with your save-file. Now have fun guessing what compression we have used.
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