Culbrelai Posted August 7, 2016 Posted August 7, 2016 (edited) I've been playing RCT2 since it came out (I'm 22 now) as well as RCT1Deluxe and I just discovered this to try to get it working on modern resolutions, just gotta say this is amazing. A multiplayer feature? That's pretty epic and unexpected, I thought I'd just be getting a widescreen hack =P Only bits of feedback so far are: Object limits (obviously discussed a lot in this forum) and playing it in 4k (3840x2160). Other questions: Do guests properly use transport 'rides' now? Has freeroam boat rides getting stuck been fixed? It looks great, but I can't zoom in far enough. One more zoom level (in) for this resolution would be fantastic. (ATM im playing in 1080p and it zooms to the correct level) Other than that you guys should be proud for bringing an old classic back into the present. (obligatory picture of my original RCT2 disks) Edited August 7, 2016 by Culbrelai 1
jensj12 Posted August 7, 2016 Posted August 7, 2016 Welcome Culbrelai! In the options, there's a scale factor setting (or similar). Put this at x2.0 and everything will be twice as big. Still, an extra zoom level would be helpful for this to prevent double scale UI. Guests do use free transport rides now as transport rides (except elevators), but they don't check if it brings them any closer to their goal. Peep AI will be revamped somewhere in the future, so they may actually use it at some point. 1
zaxcav Posted August 7, 2016 Posted August 7, 2016 5 hours ago, jensj12 said: Guests do use free transport rides now as transport rides (except elevators), but they don't check if it brings them any closer to their goal. This sounds like peeps will take transport rides when heading for a specific goal. I don't think this is correct, but I'd love to get my hands on a save game demonstrating this if I'm wrong.
Broxzier Posted August 7, 2016 Posted August 7, 2016 7 hours ago, Culbrelai said: Has freeroam boat rides getting stuck been fixed? If my memory doesn't fail me, yes. I believe I saw this being fixed about half a year ago.
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