X7123M3-256 Posted June 5, 2016 Share Posted June 5, 2016 (edited) I was playing around with setting the friction values really low, and made this coaster. It takes all night to complete a single cycle (the animation is obviously sped up). The friction is set as low as it can go before the counter overflows. Edited June 5, 2016 by X7123M3-256 Link to comment
Worldo Posted June 5, 2016 Share Posted June 5, 2016 Woah! How did you make the lights glow like that? Link to comment
cascadia Posted June 5, 2016 Share Posted June 5, 2016 24 minutes ago, Carl36 said: Woah! How did you make the lights glow like that? There's an experimental version of the game with lighting. Link to comment
Worldo Posted June 5, 2016 Share Posted June 5, 2016 How do you get it? Looks interesting. Link to comment
X7123M3-256 Posted June 5, 2016 Author Share Posted June 5, 2016 Here's the PR for the lighting code. This is probably the most interesting feature being worked on at the moment IMO - all the stuff I thought was impossible is being implemented (I'm sure there must be a 32bpp frame buffer involved somewhere in this). Link to comment
cascadia Posted June 5, 2016 Share Posted June 5, 2016 Here's a link to the download for the experimental version: https://ci.appveyor.com/project/IntelOrca/openrct2-ject9/build/0.0.5.3158/artifacts Link to comment
Ruhtra Posted June 6, 2016 Share Posted June 6, 2016 (edited) Guest 248 says: "I want to get off Mr. @X7123M3-256 Wild Ride" : D Edited June 6, 2016 by Ruhtra Link to comment
Broxzier Posted June 6, 2016 Share Posted June 6, 2016 23 hours ago, X7123M3-256 said: Here's the PR for the lighting code. This is probably the most interesting feature being worked on at the moment IMO - all the stuff I thought was impossible is being implemented (I'm sure there must be a 32bpp frame buffer involved somewhere in this). Yes, the one that SDL2 uses to render to the window I believe. Link to comment
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