cascadia Posted May 9, 2016 Posted May 9, 2016 Exactly what it says on the tin- rides should be sorted by nausea and intensity. Would this be relatively simple to implement once all the code is reverse-engineered?
YoloSweggLord Posted May 10, 2016 Posted May 10, 2016 (edited) Don't quote me on this but this seems like it's be relatively simple to do. At least, it seems a lot simpler than some of the other suggestions I've seen. Edited May 10, 2016 by YoloSweggLord
Nubbie Posted May 10, 2016 Posted May 10, 2016 I think this should be able to be done right now, but do you really need to sort them for intensity and nausea?
jensj12 Posted May 10, 2016 Posted May 10, 2016 We could as well sort them by any other ride stat if this it's worth it (there are already a lot more sorting options than in the original game). Too many options would clutter the user interface and make the most impartant ones (profit, queue time, age) harder to see.
cascadia Posted May 10, 2016 Author Posted May 10, 2016 4 hours ago, Nubbie said: I think this should be able to be done right now, but do you really need to sort them for intensity and nausea? It would be useful in multiplayer, so I can build First Aid rooms by people's coasters. 3 hours ago, jensj12 said: We could as well sort them by any other ride stat if this it's worth it (there are already a lot more sorting options than in the original game). Too many options would clutter the user interface and make the most impartant ones (profit, queue time, age) harder to see. Just put the most important ones on the top of the list, then.
Broxzier Posted May 10, 2016 Posted May 10, 2016 2 hours ago, cascadia said: Just put the most important ones on the top of the list, then. Not everyone has the same priorities. Sorting it alphabetically would make clearer in my opinion.
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