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Tablet mode


raykyogrou0

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So i got a Windows 10 tablet and decided to try and install this on it. Lo and behold, it actually starts up and displays correctly (landscape or portrait, 1280x800). The only things that won't work the way I like it are the panning and clicking of buttons.  Zooming in and out works great, though. Like you know how in touch-friendly games or applications you can just tap and drag to move around the field?  Yeah, it can't do that.  The only way to move around is to double tap and then drag around, and it's way too sensitive for that. Like when I barely move it, the display practically flies off the screen.  If you can't make it normal tap and drag, could you at least make a setting where you can adjust the sensitivity?  And the second thing, the buttons (particularly the x's on windows) are way too small for a tap to register at the precise point. Perhaps an option to increase button and window size? Other than that, I love the work you've done on this game so far! Perhaps a few things to consider if you also wanted to port it to android.

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If you have a keyboard attached to your tablet, you can hit backspace to close the window (shift+backspace to close them all). As for moving around, the game tries to keep the mouse pointer at the same place while moving around, adjustable sensivity might even be welcome for those who do use a mouse. Does 'moving the mouse close to the edge' work on tablets?

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Lol attaching a keyboard would kind of defeat the purpose of playing it on a tablet in the first place. But in that case, it would probably be possible to map any of the physical keys (power button, volume up/down, Windows key) on the tablet into a combination that renders the same effect. 

Nope, there's no such thing. Because touch and taps are registered differently it won't recognize it. Just tapping and dragging doesn't do anything. This might be a different story for tablets that work with a stylus like the Samsung note (?) series. Keeping the stylus "afloat" above it would mimic the effect of a pointer on the screen, and probably trigger the edge scrolling.  Or tablets that work similarly to my s5, where keeping your finger right above the screen does the same. 

 

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If they were to actually develop support for this, they would probably design the interface similarly to OTTD Mobile, But I'm pretty sure they won't due to Chris Sawyer working on a mobile port of RCT2 for devices, similarly to Locomotion's port (Transport Tycoon on mobile). He is even working with the same team to do so. There was a forum post about this previously by me.

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2 hours ago, imlegos said:

I'm pretty sure they won't due to Chris Sawyer working on a mobile port of RCT2 for devices

There's already some support for touch implemented, like zooming  with pinch controls, like ray noted. I've seen some plans for adding touch support. Not just because of tablet and phone, but also because more and more laptops support touch.

https://github.com/OpenRCT2/OpenRCT2/issues/2091

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4 hours ago, imlegos said:

If they were to actually develop support for this, they would probably design the interface similarly to OTTD Mobile, But I'm pretty sure they won't due to Chris Sawyer working on a mobile port of RCT2 for devices, similarly to Locomotion's port (Transport Tycoon on mobile). He is even working with the same team to do so. There was a forum post about this previously by me.

Yeah, but I'm talking about a few minor options to the same Windows application and not an Android app. 

1 hour ago, Broxzier said:

There's already some support for touch implemented, like zooming  with pinch controls, like ray noted. I've seen some plans for adding touch support. Not just because of tablet and phone, but also because more and more laptops support touch.

https://github.com/OpenRCT2/OpenRCT2/issues/2091

Pinch-zooming already works, which is why I didn't mention it here. In fact, I tested the clean version of the game (without OpenRCT2) and it already worked. Probably because it functions exactly like scrolling. The only thing that doesn't work well with zooming (using either type of input) is that you can't zoom out at one place of the park and zoom in at another by moving the "mouse".

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