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Posts
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Everything posted by DriverKaldie
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Same as a few versions back...(I did followed the progress of the park) It doesn't matter wich version of RCT2 I use, when I open up the park I get an error trapper within seconds after I started So I can't play it...
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Ok, but before I begin...Are hacked rides permitted ? Because otherwise it's no use either...
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It's nice to know that at last somebody is able to open it...My work isn't in vein then after all By the way...Maybe I take a turn as well, I would like to build a Go-Kart
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It's one of the only parks that I picked up in the contentstore because I really like this park. It has so much potention and I'm going to create a nice park out of it on my own. However, I don't like the theming for the entrance...I mean I like it, it's done nicely, but it's not my style of theming. So that's one thing I'm going to change, and I will pack it up with CS to create my own amusement park... I don't know if you have set some kind of goal for it because I haven't looked in to that yet, but I will stick to it. Very nicely done, and one of the few maps that I like !
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Well, I think it's indeed better that way...Good luck with the new version of the site !
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We're talking about scenarios here, so I'm gonna ask a quick question in this topic...I'm not going to open a new topic, just for this question. How long does it take before a scenario that I have uploaded to the store gets available for download ?? It's been a week ago and still I don't see my scenario in the download-lists available...
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Rotating Ride Entrance and Exit with Hex Editing
DriverKaldie replied to Broxzier's topic in Guides, Tips and Tricks
Some people can...However, I'm one of those people who have never understand hex-editing. Even if it is done for me, I don't understand... -
Merging tracks in openrct2
DriverKaldie replied to DriverKaldie's topic in Problems, Bugs and Feedback
I did, and I still can't build trough other rides. When I try that, the new rides floats above the other one... -
Merging tracks in openrct2
DriverKaldie replied to DriverKaldie's topic in Problems, Bugs and Feedback
Hi there Jens,I don't know what version you are using for this, but this is how my version looks like. I know you are Dutch so you understand what I mean. Left picture is opened via the launcher and is the latest development-build, right picture is the latest stable build via normal OpenRCT2...In the left picture I have an extra menu for the cheats, in the right picture I don't have that extra menu...View imageSo what am I supposed to do from here ? -
Rotating Ride Entrance and Exit with Hex Editing
DriverKaldie replied to Broxzier's topic in Guides, Tips and Tricks
Nice tutorial Broxzier, but there's a much easyer way to do this, the only thing you must do is start up the game via normal RCT2, follow the steps on this website here: http://www.themeparkreview.com/forum/viewtopic.php?p=1182839Then open up the game in OpenRCT2 and voila, the entrance and exit is rotated.That's personal, since I never understand Hex-Editing... -
Merging tracks in openrct2
DriverKaldie replied to DriverKaldie's topic in Problems, Bugs and Feedback
We'll, I can't find anything Jens... -
It is, as far as I know already possible in the Dev. version. I managed to play in multiplayer with a friend of mine. But we where playing on a local network at his place on the same server. The problem was when I started the game it had to load like 499 maps or so ? But we weren't able to play on our own maps. He has the same ObjData-Folder as I have with the same objects in it, and we did it via OpenRCT2 launcher...Instead we came to play on some sort of small map with a view pre-build rides...Is it possible yet to play on your own maps via multiplayer and if so can someone write a tutorial for that please ?(y)(y)
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It's already possible two put two custom songs in the game wich can be used for your rides. It would be nice if this can be expanded indeed. Good idea !!
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Hi there :)I think this is already mentioned somewhere on the forum but I can't find it. I saw some topics where it was mentioned and it said that I must use a cheat to do that, but I can't find it in the game. If I start the game via OpenRCT2 I use the stable version. If I start the game with the launcher I use the development version, but I can't find the needed cheat for it. In another topic I found this from Jens: But when I enter that in the debugging-mode (with the two cogs) it doesn't seem to work either.Today I found this video on youtube. The guy who made this video shows us how to merge tracks via a detailed explonation. On 2:07 he turns on "Enable twitch integration" (I don't know what this has to do with merging tracks, but I can't find that option in my game). Moments later, on 2:31, he turns on "Zero clearence" via the cheat menu wich I don't have either in my cheat menu (in my cheat-menu it has "heights limits removed" on that spot.Here's the Youtube-video that I found on how to merge in OpenRCT2 (wich doesn't work for me):[yt]https://www.youtube.com/watch?v=41iXJFhnNDE[/yt]So, I know how I had to merge tracks via the old way with 8-cars trainer back in the old days (that's why I have XPmode on a virtual machine on my laptop, so I can do the merging in the good old fashion Windows XP). but that doesn't work with 8-cars trainer in Windows 7 or with OpenRCT2.Here's a Youtube-video how it's done via the old way, wich does work for me:[yt]https://www.youtube.com/watch?v=-Hxuoo4mocE[/yt]Could someone please write a nice and detailed tutorial on how to merge tracks via OpenRCT2 ?
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No thanks, I skip my turn for now Jens, I'll take my turn when custom rides and custem scenery will install automaticly...Here you can see the difference in people's building style :) When I took my turn, it took me two days to complete my turn for just three rides, a lot of hacks and the use of a lot of custom scenery. You took your turn and it took you merely a few hours hahahahaha...
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Yeah allright...But that's just me. I only play the game with CS because it's much, much more beautifull then all of the dull standard scenery in the game...Way to big for someone like me who like to build much scenery in quarter-styles :)
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Submit title sequence parks for 0.0.3 (stable)
DriverKaldie replied to RuneLaenen's topic in News and Announcements
It is made with the expansion packs installed, and 48 pieces of CS. I also have some park uploaded at the store. Does this mean that I can't upload any parks at all that have the expansion packs or CS as well ? If this is not possible, then what's RCT2 for ?? Just the stand-alone game ? -
Submit title sequence parks for 0.0.3 (stable)
DriverKaldie replied to RuneLaenen's topic in News and Announcements
Here's the saved game, but mind that this saved game file can not be played in the regular way, because it only holds one stall. It is a landscape I'm working on, and I want to upload it here on the forums so people can make their own park out of it...http://www.mediafire.com/download/9cdi7a3ssdodxyo/The_RMS_Titanic_Landscape_%282015%29.SV6 -
I don't want to start all over again...Like I said, I've build two days on this section of the park (and since this morning, to make sure that it would work for others to play it). Too bad that after all everything that I have tried to make it work (and the time that it has cost), the part that I created is not continued...I suggest that you continue where I started. It would be better if this is all known at the start of a new park (you said that you didn't mind if they are included)...That would have saved me a lot of work after all...:(
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Submit title sequence parks for 0.0.3 (stable)
DriverKaldie replied to RuneLaenen's topic in News and Announcements
No, I don't have a reddit-account. Could you do it for me please ? Here's the link:http://i1078.photobucket.com/albums/w489/Erik_van_Kaldekerken/SCR12_zpsrk7w5qbb.png -
I can't replace the rides because they were hacked, and I have worked two days on this park. There's one more option that I can try and that is to upload the rides seperatly, like this:http://www.mediafire.com/download/4f5jxb05hc3jmmm/SLDBODY.DAThttp://www.mediafire.com/download/g11fajbj71q4z4s/Sqgtrain.dathttp://www.mediafire.com/download/0lntn5on52pknac/AE-WSLID.DATIf that doesn't work you should continue where UTMAN left of...
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Submit title sequence parks for 0.0.3 (stable)
DriverKaldie replied to RuneLaenen's topic in News and Announcements
Would this one look nice ?View image -
Please try to download it again. I think you have the old file from there. I've uploaded a new file, with all of the rides included in the mediafire-link Broxzier. It should work. I just tested the game on a fresh install and it worked for me...If this doesn't work, then we should do what you suggested...But I will eat up my shoes if it doesn't hahahahaha :) and if it does work, then Jensj is next. Good luck man, and I'm curious what you will do with it ;)
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I have the "Export plug-in objects" option enabled as can be seen in this screenshot:View imagePIRAT2.DAT is a tab I made myself. It has most of the pirate-themes from AE and some other stuff included...But if it still doesn't work, here's the link for all the needed rides and scenery wich I have uploaded so you can download them:http://www.mediafire.com/download/q5f3ao4iouby4uj/Community_Park_V21-3.rarWhen you download the above file, then you should be able to open up the saved game, if not...Then I'm out of options.Anyway, I have uploaded the scenario again, here's the link:https://openrct.net/cc/share/71/Community+Park+V21-3.SV6
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That's the same in my case. I use different ObjData-Folders for my games. But the biggest one (wich I use most of the time has 5437 objects in it, wich I think is the absolute max-total). Did it worked on the regular version of RCT2 ?In my case it worked on the regular version, but it didn't included the rides when I tried it on my clean install for RCT2.These are the rides and custom-scenery wich I used for my part of the park.View image