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imlegos

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Posts posted by imlegos

  1. It was definitely meant as more of a way to clear up people asking how to do things with ORCT2 tools, and could easily be used by more experienced players to add their own discoveries of the tool, for instance what putting in different arbitrary ride types actually does. Currently everyone just uses Crooked House and doesn't question it, however it does reduce ride rating, and it is known other rides can also remove track sprites, but isn't really known how exactly they function.

    Some plausible topics to address with this idea are Tile Inspector, Arbitrary Ride Types, Sandbox Mode, Object Selection, Cheat and Debug menu overviews, Disable Clearance Checks and Merging, among other things.

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  2. So, an idea came to me while reading over someone's questions, and I thought that maybe someone with knowledge on such things could post several topics related to specific features, what they do, and how to use them; for instance, a topic called "Arbitrary Ride Types" which would detail where to find the cheat, how to use it, and (specific to this topic) what different values do to the ride, such as "Crooked House" changing the ride to invisible, and changes rating values. Another one could probably be related to the Tile Inspector and it's many uses and features. Just a thought to give a bit more resources to those looking to build in this game.

    This could also act as a source of sharing specific information, like the previously mentioned effects of "Arbitrary Ride Type"

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  3. ..By research I hope you didn't just mean sending me a message....

    Also, didn't occur to me before but what you should do is probably enable "Arbitrary Ride Types" in cheats, and switch to some flat ride (Generally people use Crooked House, but there are others that work).

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  4. Not for river rapids rides. I've seen Grizzly River Run (Disney California Adventure) drained, there's no rails. At most there's a latch on the bottom for it to connect to the lift hill

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