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Posts
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Everything posted by imlegos
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If no one here has noticed, I released an updated version of my Terrain Blocks, that could easily be used for something.
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"What's a search function?"
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6 is also available as Gray Rock (Colored)
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Also, 6 is available in ice in the pack.
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I don't even know where I got the blocks, probably just from random MP.
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Hello, again, I've just decided to make a new forum post to show the possibly final version of my Terrain Blocks set. The set comes with all these objects: Anyway, here's a folder download containing all the above objects, and the group tab. imlegos' Terrain Block Set V3.zip (Can't paste folders, so had to paste it in a zip file)
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Land is Glitching. Developmental Build
imlegos replied to Moonie's topic in Problems, Bugs and Feedback
This is a known thing (and has even happened few times in the Group Park threads. -
From what I understand, we can't see the actual time during game play (10:00), this basically means that closing might be skipped completely. And personally, I theorize that the park would 'close' for the night, and all the guests would go to nearby hotels or something, and the next day resume what they were doing before closure.
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Lower the ground the paths would be on (only works well if using a full tile Custom)
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I didn't even know they put it in the camera.
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They're prerendered sprites from 3d models. This same style was originally going to be used for Yoshi's Island, but was dropped soon after. This is why the intro looks different from the rest of the game.
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This will always be known as the Group Park I didn't work on.
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Can we just end this with "RCT2 uses Prerendered 2D graphics, similar to Donkey Kong Country (SNES), while RCT3 uses 3D models"?
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RCT1/2 graphics explanation: http://www.chrissawyergames.com/feature3.htm
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Loopy Landscapes and Corkscrew Follies for OpenRCT2
imlegos replied to Jhonny's topic in General Discussion
Looks like somethings just had graphical tweaks in RCT2 -
Loopy Landscapes and Corkscrew Follies for OpenRCT2
imlegos replied to Jhonny's topic in General Discussion
You might want to read here: https://openrct2.org/forums/topic/116-rct1-feature-custom-combination-paths/#comment-1842 -
Loopy Landscapes and Corkscrew Follies for OpenRCT2
imlegos replied to Jhonny's topic in General Discussion
Wait, RCT2 doesn't have all the scenery objects from RCTD? -
Which coaster is hardest for you to build with?
imlegos replied to SensualEthiopianPolice's topic in General Discussion
Previously on ORCT2Forums... https://openrct2.org/forums/topic/1018-why-does-rmc-have-custom-track-in-picture/#comment-4400 -
I think the only way to change this would be to completely copy the current English translation, rename the both to "American" and "European", then code both to be recognized, and then change that single line of text. Overall, a huge amount of time lost just to change 2 words.
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Added Attractions and Corkscrew Follies are the same game, just localization changed the name
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Which coaster is hardest for you to build with?
imlegos replied to SensualEthiopianPolice's topic in General Discussion
Previously provided link to Custom Rides: http://x123m3-256.github.io/RCT2/CustomRides/ Username of forum user: X7123M3-256 Only difference is capitalization. -
Which coaster is hardest for you to build with?
imlegos replied to SensualEthiopianPolice's topic in General Discussion
@BlazingEmpireHD, it's X7123M3-256 -
Which coaster is hardest for you to build with?
imlegos replied to SensualEthiopianPolice's topic in General Discussion
@BlazingEmpireHD The person who made those rides commented in this very thread.