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SpiffyJack

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Everything posted by SpiffyJack

  1. I should have posted this a couple days ago, but here's the deal and the file. This is a very new scenario I started and is very far from completion.. the problem is this. (yes, i'm still learning the new dev comnds (to me) to navigate the code) anyway, when I bring up the block counter (that's what i call it).. when all the blocks are outlined green, at the top side where the space them is starting, when I start to build ... this crashes....aaaand i dont think it should. Any input would be cool.. this final scenario will be 'Four Worlds'.... with 4 separate themes in one. I guess I should share some other work and i will. BTW.. i apologize for the crispy chicken post... although it was the most amazing chicken EVER... i got my tabs mixed up and bla bla bla... 135x135-2-a.sc6
  2. To be honest i'm missing your point, is it the support, direction...help me(us) here lol
  3. When using Launcher to execute program under \Options at Run window. I noticed 2 options as ya'll probably already know.. Stable or Develop? At this stage of development, is there a preference? thanks
  4. Thank you!! I look forward to having some fun!!
  5. Just want to take a moment to send Props and thanks out to all y'all who deserve a big HIGH FIVE! I've been a big fan of RCT from the first week Chris Sawyer released it to us many moons ago and its one of my many legacy titles that has stood the test of time and (for me at least) has earned top respect as being "one of those games that just never gets old." Sure, you may not play it for a while here and there, but you always find yourself coming back to it for some new, and or some unfinished business and good times. Then to my surprise a few months ago I literally stumbled across the OpenRCT2 while searching for the easy answer to get rid of the black sidebars that Windows 10 conveniently introduced to the originals and I was stoked! And although I very recently joined the forums and still have a bit of catching up to do to get up to speed on the code, new goodies, tricks and tips, I am looking forward to getting to know the community and the awesome developers and contributors and maybe helping out if I can, when I can. Thanks Again and Great Work! Sincerely, Scott aka, 50 year old gaming geek etc. with a lil Dev skill...CryEngine, Unreal, Valve, +... bla bla bla..
  6. Hehahaha.. yea TCE thanks, and others too... the 666 was seriously pure luck... pretty funny though. i don't drown too many at a time and when you get over 5-6 k in a park they're not missed too bad..lol
  7. Thats funny... Many ways to thin a crowd but it still must be done as to not get rating drops... so i often add a death drop or an elevator up to around 100 ft and the exit gives a great free fall to the drowing pool... peeps love it and they die happy.. oh, and it always free..lol I have 4 death drops in this little park
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