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Posts
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Everything posted by SpiffyJack
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You have my blessing @cascadia .. . I had the same thought. and sense I was one the the map builders... I have my spot(s) picked out also ... that being said, I'm the newbie in the group I specialize in making the most of nothing .
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The group build has begun, Correct? or is map available for a few hours?
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Disneyland? or Anaheim traffic... Luckily I live couple hours from that rat race.
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Change log: * Re Construct wash from top down: - Add slope from edge to blow out. - Define flow areas. - Add foliage. ** Build up Dunes: - Add an on- shore sand slope on north side. - Take slope at ridge to valley. - Add foliage. *** Add (very small "ocean" port): - Added small dock area with vessel. (Guests show up by land and sea ). **** Add ridge line between sand valley and grass valley. - Add foliage at new ridge. ***** Little bit of this and that here and there. - Temp signage at wash entrance, named after the famous SpiffyJack - Added a couple hidden little treasures. As of now, I'm passing the torch. Have Fun. The OpenRCT Group Park 5.08.sc6
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@Broxzier @Foxy @RedScope53 @cascadia @YoloSweggLord @X7123M3-256 Is the map still unclaimed? And if so, Is the current map 5.07 or 5.07a?
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I had forgotten that one... This will be trains and all transport, wooden coasters, water rides only... maybe
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Understood. That was obviously my mistake, wasn't sure if RedScopes53 had changed the file name since I hadn't claimed. Didn't want an over write issue.
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10-4 and thanks again
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@Broxzier I Hadn't even thought of that, thanks. I need to start using and experimenting more with modified clearances and some of the other work-a-rounds. I've always been the type to keep my works close to vanilla with content and number bending, mostly because I'll pass many of my maps off to who ever want them to play on with no hidden tricks. On a side note, my TI has been crashing me a lot lately, frustrating. Looks like this map will be different
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Sneak peek of 1 area of 30+ preliminary Multi-Rail Transfer Stations on map that's currently running 148 trains pulling 592 cars with total peep capacity of 3,552 on 62,030 ft of track. Scenery and themes to follow after numbers shown are close to double that of current. I like trains.
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@RedScope53 Also do what you want with what I did... or not use it at all. Not a big deal, I was just playing around.
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@RedScope53 WAIT! lol.... I was playing around with file (I did not claim) but I got caught up in it... I'm uploading file now
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@Foxy It's 18:20 on the west coast (California) right now. I like your thoughts on this change, but it's gonna be a big change... It's the kind of change "I" would want additional builders to agree on this change prior to applying it.
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Recently brought my train map back to life... @X7123M3-256 #3 relates to images below. ie: I understand how railroad 1 can be different. But why is 2 and 3 different? Railroad 1 has 7 platforms per 3 stations = 15 trains w/ 4 cars per train. Railroad 2 has 6 platforms per 3 stations = 14 trains w/ 4 cars per train. Railroad 3 has 6 platforms per 3 stations = 12 trains w/ 3 cars per train. ** Is the excitement factor a factor?
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As with most washes, there is always a blow-out area where water will accumulate with heavy runoff and then trickle back down for a creek-like run off. Then the creek will have its own path associated with the blow-out area. In hindsight, I should have provided a slope from canyon to the blow-out area that would represent an alluvial fan.. I didn't know how for to take the effects but I know now for next time My suggestion is the blue path merging. Or where the blue merges, let the creek fade out at low point of dry lake bed. Then show a run off/dry creek toward the lake.
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I've forgotten some of the (general) ride limits and would like to throw out some questions to jog my memory. Thanks in advance. I'm not asking because I'm too lazy to search for the answer..... just kidding, yes I am. 1: Is there a current game manual (ORCT2) with all function descriptions? hot keys, shortcuts etc... 2: Maximum # of stations allowed per ride type. (mini train, monorail, typical, elevator...) 3: Ratio: (#) of Platforms/Train-Car count?