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Wuis

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Posts posted by Wuis

  1. ßSame here, even though I might not want to be so loud due to my previous turn. I've seen better of you both and ofcourse this is for fun, no stress, but it honestly feels you both are taking the piss with us. I don't mind it being unfinished or very simple. Though in the first case, show you really try to put effort into it and in the latter still make it feel special.

    You know, when I first entered participating in the group park (group park 2) I was thrilled to enter. Though when I had my turn I hated the responsibility it gave to turn in something creative. I wanted to go big, like a massive coaster. But I just couldn't, so I ended up building a simple go karts. Though I recovered and surprised most people by using a piece a certain way.

    After those go karts people have been trying to get rid of me because my work is bloody awful, just kidding. xD But there are things I have not been proud of while building or felt more like a chore, an example of thus is Supperman in the same park.

    I wanted you to read through that to feel my pain, as Jens can say so in a lot less words. As will be demonstrated below in a quote, but also because I want to be very open which might seem a bit too much, mean or dramatic. I like this thing, I'd like to keep liking this thing. So just be upfront, this dino might have teeth but it's surprisingly nice.

    On 26-5-2016 at 01:19, jensj12 said:

    1. Pick a random ride (preferably not a coaster)

    2. Look at what others did with it in other parks

    3. Try to merge the best parts of what you've seen into something better

    4. Don't be afraid

    EDIT -- Doing this on the phone is terror, seeing older group park topics is heartwarming. @Broxzier has unfinished plans from Group Park 6, same goes for a lot of other people throughout the topics. And a random eszett has appeared in front of this huge text, great.

    • Like 2
  2. After the crash of Heavy Cross I changed of plans after already struggling much, I was really excited about the plans though. (Initially I was planning to make a recycling center lol) I decided to make a mine lift and while searching for this I stumbled on cliff lifts which feature trams. These both will grant access to one of the larger cliff sides on which the highest point of Fire Plunge is situated. I think I've been a bit too enthustiastic on the building tracks and paths part and as it's hard to count the tiles I used, the rides that may be destructed I have named so if you collectively decide to do so and I cannot respond in a reasonable time span. I haven't really gotten time to decorate the time to decorate the rides, heck, it's already overtime. Mainly because I've been dealing with some private issues, but I'd also like to get some real life inspiration from these cliff lifts which requires research and thus time.

    5a484b6339de1_TheOpenRCT2GroupPark72017-12-3103-08-31.thumb.png.8e0a724091a2b50ce1f5e8b7feebf8c1.png

    This is the current work I have done, it stretches from the glass station building near the petting zoo to the stations up the top of the cliff. I have really tried to think where guests would need paths to get lost, I think I need another one towards the petting zoo from the glass station building, from the glass station building towards the dive coaster and from that same path to the top of the cliff. I've made the paths impassable for guests so far, so no pathing errors will occur. (There might still be a guests around though, as it wasn't in the first case)

    To get a general impression how the area might look like here are several links to websites with photos of which I currently have inspiration from (some not yet implemented):

    Claimed: -
    Queue: saxman1089, Deurklink, Leudimin, Broxzier, Wuis
    Missed: xbalogan, jensj12, Przemek, Jochem, Spiffyjack, TheMightyClem, 1081p, cascadia, TCE, RedScope53, Darthyoda714, giraty

    In advance I want to wish you a great, healthy, prosperous and a happy new year. Love and hugs from this dinosaur. ^3^

    @saxman1089

    The OpenRCT2 Group Park 7.60.sv6

    • Like 2
  3. 5a468f3d1babf_TheOpenRCT2GroupPark72017-12-2919-51-48.thumb.png.49ce642a2d9821797aeb02f83607738d.png

    Somehow the motor cross bikes crashed, one deadly casualty. The attraction will remain closed while park officials and external parties will investigate the scene. 

    EDIT: It's like I'm cursed, attractions always crash in my turn. ;_;

    • Like 3
  4. ninja-dino-t-shirt.jpg

    NINJA'D

    Claimed: Wuis
    Queue: giraty, saxman1089, Deurklink, Leudimin, Broxzier
    Missed: xbalogan, jensj12, Przemek, Jochem, Spiffyjack, TheMightyClem, 1081p, cascadia, TCE, RedScope53, Darthyoda714, Broxzier

    • Like 2
  5. In the current designs I'd actually like the junior coaster the most. I find the suspended swinging coaster to be just a tad bit too short, just a helix will do the trick I think. The launched coaster kinda reminds me of the Nürburgring coaster, maybe make a one-trick pony coaster like the Nürburgring.

    • Like 1
  6. @Broxzier It must've been something I had done last minute after working on the park, or it mustn't have saved correctly. If somebody would want to open the save I will include in this ASAP, so we are sure it still isn't in the file. I have opened it and close it myself, but just want to be sure.

    Here's the update:

    5a33ee86c10db_TheOpenRCT2GroupPark72017-12-1516-38-47.thumb.png.d4dd1d7c0b11235e2a7abf6bab8a8faa.png

    • Added restaurant facility, I had to move the toilet up the hill because else the building had a weird shape. I kinda like the toilet like that though.
    • Added Decline in the Alpine, a merry-go-round-like attraction that features planes.
    • Added Alpine Decline, a bobsled coaster. The design is a bit wonky, it features some very tight turns where it is just acceptable.
    • Added dedicated staff for the area as some paths might be hard to reach (during writing this I added a little sand path uphill to the exit of Alpine Decline for guests exiting that area and staff members going both ways)

    Claimed: -
    Queue: Deurklink, Leudimin, saxman1089, giraty, Darthyoda714, Broxzier, Wuis
    Missed: xbalogan, jensj12, Przemek, Jochem, SpiffyJack, TheMightyClem, 1081p, cascadia, TCE, RedScope53

     

    The OpenRCT2 Group Park 7.51.sv6

    PS. @Leudimin I did not touch your 3D Cinema and will not do so as I felt that the changes that I would make would disrupt the current theme of the ride.

    • Like 4
  7. image.png.054ae2125f006c9ebc532ab6839c583b.png

    Anyone knowing anything about this? Else I'll have to abort my turn. Thought about wrapping it up, going to try if autosaves do work. (I changed nothing nor did the game update, so it's kinda weird that it's only now showing errors)

    EDIT: I'm being put back a bit, but the autosaves seem to work. Maybe I won't finish all my scenery when.

  8.  

    Claimed: Wuis
    Queue: Deurklink, Leudimin, saxman1089, giraty, Darthyoda714, Broxzier
    Missed: xbalogan, jensj12, Przemek, Jochem, SpiffyJack, TheMightyClem, 1081p, cascadia, TCE, RedScope53

  9.  giphy.gif

    @Broxzier Where are you and do you need more time?

    Putting myself back in queue.

    Claimed: Broxzier
    Queue: Wuis, Deurklink, Leudimin, saxman1089, giraty, Darthyoda714
    Missed: xbalogan, jensj12, Przemek, Jochem, SpiffyJack, TheMightyClem, 1081p, cascadia, Wuis, TCE, RedScope53

    • Like 2
  10. @giraty It looks quite good but for people who are not familiar with combined coasters, have some further explaining to what that means and/or give examples. Also:

    20 minutes ago, giraty said:

    At least 4 different types of tracks to be used (including the base),

    That seems a bit much for the space you can use, if you have 2 medium turns that is already 6 tiles in width. Are you sure you meant 'at least 4 different types of track'?

    Because this is the space you have to work with (I used a coaster earlier featured in the group park, but slightly adjusted it):

    5a2e7f1633917_SixFlags2017-12-1113-48-41.thumb.png.e1a85e584565d36d396d409d3c3d127e.png

    (the path isn't included in the space) (It's 16x10)

    • Like 1
  11. Deurklink contains two syllables: Deur-klink. The eu is pronounced the same way as the eu in the French word "deux" and the german word "Fohn" (If you don't know either of these words, copypaste them into google translate and listen to them a few times). 

    It means door handle, deur being door and klink being handle.

    EDIT: Dirk-link is actually quite close. If you keep the dir from dirk and then add the k to link, you're there.

    • Like 2
  12. Oh yeah, that is true indeed. I don't really have people to play multiplayer with so I just stick to the forum's group park and some personal projects. I think the reason for not being able to place premade coasters is because if you would make massive premade coasters you could easily troll servers with them. Maybe they could make both fast forwarding and premade coasters an optional thing for owners of servers to turn on, but I think it's for the better that they are currently turned off.

    • Like 1
  13. @StoicSteven You seem to be in multiplayer. In multiplayer you don't have access to the fast forward tool as that would disrupt the gameplay of other people on the same server. As flp said, premade coasters should be shown when you click on the picture of the ride you want to place.

    EDIT: I have included a wooden coaster with millenium flyer trains, you should put it here:

    Documents >> OpenRCT2 >> track

    Does that show up?

    Wooden Coaster: Criminal Patrol.td6

    • Like 2
  14. Looking good Leudimin! If you are really looking forward to touching that 10.00 excitement, you should look at some previous group parks. I can especially recommend Group Park 2, I remember that having loads of coasters and I'm pretty sure there were some that went over 9.00 excitement. Besides that, just don't be scared of hitting limits for the maximum g-force, if you hit it your coaster will obviously get horrendous stats, but:

    1. Maybe you can adjust the coaster so it's within g-force limits, then you might already have that excitement rating goal. 
    2. You learned what the max is you can do with your coaster, which you can use for future coasters.

    Try to just use that smaller turn and instead of having that hill to the maximum height the coaster will pass, use some mad element. 

    PS. There's a SBNO wing coaster called Symphony of the Night that has the highest excitement rating. :P  

  15. That indeed makes it a lot better! Maybe make it like that there are different civilizations who all compete for this new planet, the different area shows each nation. Then you could come up with a civilization who builds rather weird structures like the CCTV Headquarters in Bejing , Museum of Contemporary Art in Rio de Janeiro, Rotating Tower in Dubai and Habitat 67 in Montreal. Or have like allied nations who have similar styles and like some sort of rebels who have besides some main buildings very bare buildings.

    • Like 2
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