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Just some suggestions


xbalogan

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First thing should be easy, this should also work for other input fields such as park name, ride names, guest names, tool sizes, file names, probably some more.

Being able to drag should not be too much work to implement, there are plans for changing the way patrol areas are set and saved, but that's without backward compatibility of course, since it needs to be stored in the saved game.

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1 hour ago, Broxzier said:

First thing should be easy, this should also work for other input fields such as park name, ride names, guest names, tool sizes, file names, probably some more.

Being able to drag should not be too much work to implement, there are plans for changing the way patrol areas are set and saved, but that's without backward compatibility of course, since it needs to be stored in the saved game.

Yeah, knowing that the game can't be changed massively due to relying on the original game did make it seem difficult... But even just being to hold down and drag instead of having to click each chunk individually would be miles better.

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2 hours ago, Broxzier said:

Pressing enter on submit should work now for all input windows, also on the title screen: https://github.com/OpenRCT2/OpenRCT2/commit/ad05d0b5f079483118a17aef0ab18eca22ab93d0

I made an issue about the patrol area on GitHub: https://github.com/OpenRCT2/OpenRCT2/issues/2940

Awesome! It'll be nice since I'm so used to just hitting enter and it really urked me every time I'd hit it and nothing would happen D:

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