Guest Posted April 13, 2015 Posted April 13, 2015 OpenRCT would be PERFECT with the scenario limitations, I would love to use all the rides, scenery items, etc in one park, that would make this great!
RuneLaenen Posted April 13, 2015 Posted April 13, 2015 At the moment this isn't possible, but they're working on this! As soon as the game is fully reversed and 'translated' into C, limitations will go from 255 to 2147483647 :D
Guest Posted April 14, 2015 Posted April 14, 2015 Can't wait to be able to use all the rides, scenery, etc in one park!
Cuivienen Posted June 18, 2015 Posted June 18, 2015 I would love this...So how far are they with this build? or how long is it expecting to take?
DriverKaldie Posted November 4, 2015 Posted November 4, 2015 That would be the best feature for OpenRCT I guess. If you guys are finished with this...Maybe you could teach me how to break the limits via the same way on Chris Sawyer's Locomotion...I love both games and still play them even due to the fact that they are a decade old. It always irritated me a lot that both RCT2 and Locomotions have these damn limits...Like bigger maps, more vehicles/rides etc etc etc...
Broxzier Posted November 4, 2015 Posted November 4, 2015 Locomotion Tycoon is Transport Tycoon, right? Or is there a difference between them? In case there isn't, there's a project Called OpenTTD which is much further in development than OpenRCT2.http://www.openttd.org/en/
RuneLaenen Posted November 4, 2015 Posted November 4, 2015 Locomotion Tycoon is Transport Tycoon, right? Or is there a difference between them? In case there isn't, there's a project Called OpenTTD which is much further in development than OpenRCT2.http://www.openttd.org/en/No, Locomotion is another game: http://store.steampowered.com/app/356430/
DriverKaldie Posted November 4, 2015 Posted November 4, 2015 I used to play Transport Tycoon when it came out in 1994, but when Locomotion came out as a spiritual succesor to Transport Tycoon I stopped playing Transport Tycoon. I liked the grahics more of Locomotion (it also uses the same engine as RCT). The thing that I hated the most in Transport Tycoon (and therefore OpenTTD wich I played as well) is the stupid looking railroads with their strange diagonal turns in it. Also OpenTTD is much smaller then Locomotion's graphics.I must admit that in OpenTTD mods are much easyer to use and more vehicles and bigger maps can be used. If they would only use the best of both Locomotion and TTD together then there would be a much better game !!
imlegos Posted November 4, 2015 Posted November 4, 2015 Locomotion is normally refereed to as 'Chris Sawyer's Locomotion' as that is the game's title. The game is meant as a spiritual successor to TT/TTD which was originally going to get a sequel, but ended up becoming RCT1. TTD did get a open source version of course (OpenTTD).
hytacker Posted November 5, 2015 Posted November 5, 2015 I would love this...So how far are they with this build? or how long is it expecting to take?https://github.com/OpenRCT2/OpenRCT2/milestones
Broxzier Posted November 5, 2015 Posted November 5, 2015 v0.0.3 is mainly about not being dependent on rct2.exe anymore. The limits will probably still be there for a while.
RuneLaenen Posted November 5, 2015 Posted November 5, 2015 I think there was going to be a feature stop soon so they could debug and release 0.0.3 stable in December. I'm not sure if this is actually happening though...
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