ARD_Wraith Posted August 27 Share Posted August 27 OpenRCT2, being based on RollerCoaster Tycoon 2, forces all of the upward and downward pavement paths to be steps instead of the smooth surfaces that they were in the first game, and it also forces all upward and downward paths to have railings on the sides, even if the path is on the ground. This bothers me. I miss the old paths. We should have a choice between the old and new path styles. Surely this can be easily implemented? Link to comment
ExCrafty Posted August 27 Share Posted August 27 Both types are in the game. Look in the objects selection menu. You may need to turn on cheats though to access those options. Link to comment
ARD_Wraith Posted August 28 Author Share Posted August 28 11 hours ago, ExCrafty said: Both types are in the game. Look in the objects selection menu. You may need to turn on cheats though to access those options. I have just finished investigating this, and it is rather bad that I have to scroll through a cheat menu in order to find them. Still, I am glad most of them are in there. The nostalgic connection is now close to being fully realised. There is a problem, though. The sloped versions of the ride queue paths are nonexistent, despite being in the selection menu. These paths appear with steps even with the sloped version. I was also unable to find the brick side terrain that was present in the original game. Link to comment
Gymnasiast Posted August 28 Share Posted August 28 (edited) They have proper slopes. You either didn’t select the correct ones, or you don’t have RCT1 linked, which is required as it needs the graphics. The brick side is present, so you must have overlooked it. Additionally, there is no need to use cheats, they are automatically used when loading RCT1 scenarios and saves. Only if you want to add them to an already existing save - which is cheating. Edited August 28 by Gymnasiast 1 Link to comment
ARD_Wraith Posted August 29 Author Share Posted August 29 On 28/08/2024 at 18:03, Gymnasiast said: They have proper slopes. You either didn’t select the correct ones, or you don’t have RCT1 linked, which is required as it needs the graphics. The brick side is present, so you must have overlooked it. Additionally, there is no need to use cheats, they are automatically used when loading RCT1 scenarios and saves. Only if you want to add them to an already existing save - which is cheating. I only have RCT2. I downloaded all the RCT1 scenarios off the internet. I do not want and should not have to buy the first game (I lost it VERY long ago), a very old game that no company really cares about anymore, in order to access these very minor features. This is ridiculous. Someone should create a downloadable pack for all the first game's path and terrain content options, if one does not already exist. 3 Link to comment
Gymnasiast Posted August 31 Share Posted August 31 You think it’s ridiculous that you need RCT1 in order to use RCT1 features? I’d try and explain it to you, but where I live you need some specific diplomas for that. 1 2 Link to comment
ExCrafty Posted August 31 Share Posted August 31 On 30/08/2024 at 08:02, ARD_Wraith said: I do not want and should not have to buy the first game (I lost it VERY long ago), a very old game that no company really cares about anymore, in order to access these very minor features. This is ridiculous. Someone should create a downloadable pack for all the first game's path and terrain content options, if one does not already exist. If you dislike the concept of accutally owning the two versions of the game, then why not create this "pack" yourself. In case you aren't aware, the people who work on the OpenRCT2 project, do it in their own time for no money. They do it because they love this game. If I'm not mistaken, the download pages or somewhere, advises you that you need both RCT (and it's expansions) and RCT2 (and it's expansions) to access all content. 1 1 Link to comment
ARD_Wraith Posted September 1 Author Share Posted September 1 (edited) 18 hours ago, Gymnasiast said: You think it’s ridiculous that you need RCT1 in order to use RCT1 features? I’d try and explain it to you, but where I live you need some specific diplomas for that. The RCT1 scenarios I have download already have some of the assets. Is it really so hard to make the rest available? Are you aware that the entire West is being destroyed, and is experiencing a somewhat gradual economic ruin (engineered inflation, deliberate destruction of means of production, and so on) and therefore, people should not have to spend money on extremely trivial features, as nothing really matters anymore? Clearly not. Edited September 1 by ARD_Wraith 2 Link to comment
ARD_Wraith Posted September 1 Author Share Posted September 1 13 hours ago, ExCrafty said: If you dislike the concept of accutally owning the two versions of the game, then why not create this "pack" yourself. In case you aren't aware, the people who work on the OpenRCT2 project, do it in their own time for no money. They do it because they love this game. If I'm not mistaken, the download pages or somewhere, advises you that you need both RCT (and it's expansions) and RCT2 (and it's expansions) to access all content. I do not have the resources to do it, and I have more important matters to attend to. Link to comment
X7123M3-256 Posted September 1 Share Posted September 1 Just now, ARD_Wraith said: The RCT1 scenarios I have download already have some of the assets. If that's the case, the scenarios you have are likely ported versions made for vanilla RCT2, rather than the actual RCT1 scenario files (RCT1 saves can't contain embedded assets). There are quite a few RCT1 objects that were ported to RCT2 and those don't require RCT1 installed to work because they include all the sprites - only the "official" RCT1 objects that ship with OpenRCT2 require RCT1 to work. Those don't contain any sprites, they just index into csg1.dat which you have to have to supply yourself. This is done deliberately, they went out of their way to make it work like that (except for the RCT1 toilet, for some reason that does contain sprites and IIRC you can use that object without RCT1 linked in OpenRCT2). If you want to make a version of the path objects which includes the sprites and does not depend on having RCT1 linked this is straightforward to do - just take the official version of the object and add the images. I'd be very surprised if these file can't be found somewhere on the internet. Trickiest part is extracting the sprites from csg1.dat into PNGs but you can leverage OpenRCT2 to do that. Just now, ARD_Wraith said: I do not have the resources to do it, and I have more important matters to attend to. If it isn't worth your time why would it be worth anyone else's? Most people who play RCT1 scenarios just have RCT1 linked, wanting just the paths and not anything else is a niche use case. 2 Link to comment
ARD_Wraith Posted September 3 Author Share Posted September 3 (edited) On 01/09/2024 at 13:26, X7123M3-256 said: If it isn't worth your time why would it be worth anyone else's? Most people who play RCT1 scenarios just have RCT1 linked, wanting just the paths and not anything else is a niche use case. A very great deal of OpenRCT2 users are more enthusiastic about and dedicated to this project than I am, and I do not have their technical knowledge. Since a lot of these people have both the technical applications and knowledge to make the necessary trivial changes to the game to achieve the said changes, it makes sense that I would request this change instead of trying to bring it about myself. What about just making all the first game's assets downloadable? Edited September 3 by ARD_Wraith Link to comment
X7123M3-256 Posted September 3 Share Posted September 3 5 hours ago, ARD_Wraith said: A very great deal of OpenRCT2 users are more enthusiastic about and dedicated to this project than I am Just because they're enthusiastic about the project doesn't mean they're enthusiastic about your specific request. If you think this isn't worth the time to create, there's a good chance nobody else does either. There are many things that have been requested countless times over the last few years, that would be very simple to do yet haven't been done because none of the people who want it done are interested in actually doing it. I did port the RCT1 junior trains way back before OpenRCT2 had support for them, and if I wanted to use them again I would still use a custom object rather than link to RCT1 and get all the other crap I don't want, so I do see where you're coming from. But I think I'm probably in the minority in not wanting to link RCT1 - I think most people just link it and won't go out of their way to avoid having to do so. In any case, if there is someone who might want to make this object for you, you're almost certainly not going to find them here. This forum is mostly dead and there's like 5 people left. I don't know if there's anyone (other than me) who makes custom objects and still checks this place. Link to comment
Dubaifreak Posted September 5 Share Posted September 5 On 04/09/2024 at 01:10, X7123M3-256 said: Just because they're enthusiastic about the project doesn't mean they're enthusiastic about your specific request. If you think this isn't worth the time to create, there's a good chance nobody else does either. There are many things that have been requested countless times over the last few years, that would be very simple to do yet haven't been done because none of the people who want it done are interested in actually doing it. I did port the RCT1 junior trains way back before OpenRCT2 had support for them, and if I wanted to use them again I would still use a custom object rather than link to RCT1 and get all the other crap I don't want, so I do see where you're coming from. But I think I'm probably in the minority in not wanting to link RCT1 - I think most people just link it and won't go out of their way to avoid having to do so. In any case, if there is someone who might want to make this object for you, you're almost certainly not going to find them here. This forum is mostly dead and there's like 5 people left. I don't know if there's anyone (other than me) who makes custom objects and still checks this place. Exactly Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now