jez9999 Posted October 23, 2022 Posted October 23, 2022 When I'm placing a ride like a merry-go-round or a shop/stall, I can hold the shift key and move the mouse to change its height. However, this doesn't work for a pre-built coaster design. Why not, and how can I change its height? I'm playing a scenario where I can't actually change the land height, so I can't raise some land to force the ride to change height either.
jensj12 Posted October 23, 2022 Posted October 23, 2022 Tracked rides are placed with a different internal technique and that one simply doesn't support it yet. I have good hopes it will be implemented in the future as it's a commonly requested feature. 1 1
ExCrafty Posted October 23, 2022 Posted October 23, 2022 It will be awesome if and when this can be a thing.
Dubaifreak Posted October 26, 2022 Posted October 26, 2022 On 23/10/2022 at 23:23, ExCrafty said: It will be awesome if and when this can be a thing. Exactly!
RollerCoasterTyphoon Posted November 25, 2022 Posted November 25, 2022 At least a little of this can be achieved by placing paths: a path tile demands 2 units (10ft/3m) of clearance above it; placing a tracked ride over path will displace its Z axis; you can build elevated path ... There is, however a limit to this: just now I slapped down some elevated path, and attempted to place a prebuilt coaster over it; the roller coaster would displace, but no more than +3 units (+ 15ft/4.5m) ... without knowing precisely why, I'm sure that's WAD/WAI. A tedious method would be to temporarily place the coaster where it can be placed and then replicate it, track-piece by track-piece, in the desired location at the desired height, and then demolishing the temporarily-placed 'template' coaster. I hope you find an agreeable solution. Typhoon 1
ExCrafty Posted November 25, 2022 Posted November 25, 2022 One reason why you may not have been able to place a pre-built over elevated paths would be that it made the coaster "too high for supports" at some point in the track design.
RollerCoasterTyphoon Posted November 26, 2022 Posted November 26, 2022 5 hours ago, ExCrafty said: One reason why you may not have been able to place a pre-built over elevated paths would be that it made the coaster "too high for supports" at some point in the track design. Welpsy, while I have not thoroughly investigated this issue at all, that coaster I tried is really rather low compared to its support limits: a booster-only Looper, the highest point of which is the apex of its highest loop, which is entered at a relative height of 20ft (6m); it "refused" to place over path beyond +3 units. I tried again with a tiny Looper, one which enters loops from no higher than 0 units, relative height; its highest point is at the top of the lift hill, +13 units (65ft/19.5m); again, the coaster could not be placed over path beyond +3 units. 16-17 height-units is only a little more than half the support limit for a Looping Coaster. Thanks for pointing-out support limits, though: someone trying to further elevate a really-high Coaster might not apprehend that impediment. Typhoon
HotAZGuy Posted January 23, 2023 Posted January 23, 2023 (edited) There is a plugin that allows you to, among other things, raise and/or lower a track ride unit by unit. The plugin's name is RideEditor. I'm not sure what its capabilities are. I've used it when tracks don't line up. https://openrct2plugins.org/plugin/R_kgDOHw7oPg/OpenRct2RideEditor Edited January 23, 2023 by HotAZGuy
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