Ryno917 Posted September 4, 2020 Posted September 4, 2020 Trying to build up a new scenario for myself, and I have an issue with a line of six specific tiles; I can not lower the water level or raise the land level in this strip. Any ideas what's going on? There's no scenery or objects in it, disabling collision check doesn't help either.
Ryno917 Posted September 6, 2020 Author Posted September 6, 2020 Think I figured out what happened. I started this scenario based on the Hydro Hills scenario. When I pulled the saved map into the scenario editor it removed the existing ride from the first little lake. I believe those broken tiles are the ones where the station of that road were placed, and something there got corrupted. I'll have to start the scenario over, but at least now I know what went wrong (I think).
joshmarsilio Posted September 6, 2020 Posted September 6, 2020 Sometimes you will reach height or low ground level limits, but most any tile can be fixed or adjusted using the tile inspector.
X7123M3-256 Posted September 7, 2020 Posted September 7, 2020 14 hours ago, Ryno917 said: Think I figured out what happened. I started this scenario based on the Hydro Hills scenario. When I pulled the saved map into the scenario editor it removed the existing ride from the first little lake. I believe those broken tiles are the ones where the station of that road were placed, and something there got corrupted. I'll have to start the scenario over, but at least now I know what went wrong (I think). That sounds like a bug, I would submit an issue on the Github page especially if you are able to reproduce it. Also note that corrupted tiles often can be fixed using the tile inspector, so you may not have to restart the scenario.
Ryno917 Posted September 7, 2020 Author Posted September 7, 2020 Thanks, guys. I was able to move the land with the tile inspector, but it had a graphical issue and was still not able to move the land afterward with the tool. In the end I restarted the scenario entirely (placement of the main building wasn't where I wanted anyways). I'll poke around and if I can reproduce the error I'll submit an issue.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now