60trainhunter Posted June 14, 2017 Share Posted June 14, 2017 I get a dump file like this every time i kick a bad player! 2434acb7-406f-431d-9e76-6816bd65ba43(08a668b_x86-64).dmp 2434acb7-406f-431d-9e76-6816bd65ba43.sv6 Link to comment
60trainhunter Posted June 15, 2017 Author Share Posted June 15, 2017 then i get this thing later Link to comment
jensj12 Posted June 15, 2017 Share Posted June 15, 2017 You're reporting a multiplayer issue, but the screenshot is from a singleplayer game. A few questions to narrow down the issue: Can you reproduce it reliably? Which steps are needed to reproduce the crash? (please also provide a file, or indicate the scenario you've used) Does it also happen if you don't kick any player? Does it happen in singleplayer, multiplayer or both? 2 Link to comment
60trainhunter Posted June 15, 2017 Author Share Posted June 15, 2017 i gave dump file above and scenario too. it occurs when i or someone else kicks someone bad out of the server. only occurs in mulitplayer. Link to comment
Broxzier Posted June 15, 2017 Share Posted June 15, 2017 the park that you embedded in your post fails to load. The screenshot in your second post is also not from multiplayer, as remarked by jensj12, and also shows a assertion failure, which does not create dump files, so I suspect that the two issues are not related to each other. Please provide the information that jensj12 asked for, so it can be properly looked into. 1 Link to comment
PendingOperation Posted June 16, 2017 Share Posted June 16, 2017 I seem to get the same assertion failure after loading the following park and letting it run for about 30 seconds. Here's the park: https://www.nedesigns.com/park/3835/sunset-lake/ 1 Link to comment
60trainhunter Posted June 16, 2017 Author Share Posted June 16, 2017 assertion failure i want to worry about 1st! at the moment please. that does occur on server online. i would repeatedly hit ignore then it disconnect me. it seemed to work at 1st. failure message comes back. Link to comment
jensj12 Posted June 17, 2017 Share Posted June 17, 2017 Ignoring asserts only cause greater problems, they're there to catch errors early before the game messes up completely. A list of steps like peti100 provided is very helpful in debugging these things, so please provide us a list of steps to reproduce the crash so devs can investigate it on their own machines. Link to comment
60trainhunter Posted June 17, 2017 Author Share Posted June 17, 2017 (edited) the thing is this occured on a community server and i dont know how it happened. Edited June 17, 2017 by 60trainhunter Link to comment
60trainhunter Posted June 17, 2017 Author Share Posted June 17, 2017 (edited) think this might be the cause of it! trains for this Multi dimension coaster don't appear right! Edited June 17, 2017 by 60trainhunter Link to comment
Broxzier Posted June 17, 2017 Share Posted June 17, 2017 This particular assertion can be ignored, as this one was added quite recently to make sure a certain value stays within range. Somehow, the value doesn't stay within range, but it's probably been like that for a while already. Ignoring it a few times every frame will make you able to continue playing for now, or go back to an older build to not have the assertion being hit at all. 1 Link to comment
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