SleetFire Posted February 14, 2017 Share Posted February 14, 2017 Currently there are only 4 vertical face styles (these are not the official names for them fyi): 1. The default (earth) 2. Brown wood 3. Grey Wood 4. Ice Yet there are many more horizontal face styles (14 I believe). This came to mind so here it is out in the open. Link to comment
YoloSweggLord Posted February 14, 2017 Share Posted February 14, 2017 We can't add more vertical land textures until we switch to a new save file format. Link to comment
SleetFire Posted February 14, 2017 Author Share Posted February 14, 2017 Yikes, let's not change the save file format then. I've got a huge park in the making, I'd go into a rampage if it became corrupted or unplayable... or am I worry over nothing? Link to comment
YoloSweggLord Posted February 15, 2017 Share Posted February 15, 2017 OpenRCT2 will switch to a new save file format at some point in the future. When this happens, OpenRCT2 will make it possible for RCT2 filetypes (.sv6, .sc6, .td6) to be converted to the new save file format. However, the new file format will not be compatible with vanilla RCT2. 2 Link to comment
SleetFire Posted February 15, 2017 Author Share Posted February 15, 2017 Okay, so if I got this right: If I added custom scenery into a park and saved it. It would then not be convertible to the new file types and ultimately be incompatible with new versions of OpenRCT2. Link to comment
imlegos Posted February 15, 2017 Share Posted February 15, 2017 No, it would be convertible, however it could not be playable in versions prior to the format change (not sure why you would want to anyway, but whatever) Link to comment
cascadia Posted February 15, 2017 Share Posted February 15, 2017 3 hours ago, SleetFire said: Okay, so if I got this right: If I added custom scenery into a park and saved it. It would then not be convertible to the new file types and ultimately be incompatible with new versions of OpenRCT2. No, it would be convertible. Link to comment
SleetFire Posted February 16, 2017 Author Share Posted February 16, 2017 Sounds like good news then. I think I got bit confused on what vanilla means. Totally agree though, wouldn't understand any reason to go back and play RCT2 now that this version is here for the long haul. Believe it or not upon finding OpenRCT2 through Google. I actually did like a "kick-back" from my seat because I thought it was too good to be true. Similar to those 'omgican'tbelieveitactuallyexists!!' moments. 1 Link to comment
cascadia Posted February 16, 2017 Share Posted February 16, 2017 56 minutes ago, SleetFire said: Sounds like good news then. I think I got bit confused on what vanilla means. Totally agree though, wouldn't understand any reason to go back and play RCT2 now that this version is here for the long haul. Believe it or not upon finding OpenRCT2 through Google. I actually did like a "kick-back" from my seat because I thought it was too good to be true. Similar to those 'omgican'tbelieveitactuallyexists!!' moments. Just to clear up any remaining confusion, vanilla RCT2 refers to the original game made by Chris Sawyer. 1 Link to comment
NightHawk Posted February 17, 2017 Share Posted February 17, 2017 can we then move on to a new save format in this century ? Link to comment
imlegos Posted February 18, 2017 Share Posted February 18, 2017 I come from the future, in 2047 Broxzier's son will release version 24.9.0 and it will have the new save format. (I hope past me doesn't notice I stole my own account) 2 Link to comment
Ruhtra Posted February 20, 2017 Share Posted February 20, 2017 Oh yeah, and the first textures added should be the wall ones (like in RCT1), and also the roof textures to the flat land textures. (again, like in RCT1). Link to comment
imlegos Posted February 21, 2017 Share Posted February 21, 2017 That was more or less the idea anyway, mainly for proper RCT1 import support. Link to comment
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