imlegos Posted January 13, 2017 Share Posted January 13, 2017 (edited) So, pretty much the title, I say "may be fixed" as I am not using the most up-to-date dev version. After relaunching the game, the filters are consistent to what was set when it crashed. Version: e3cf323 Crash files: None created I'm experiencing this with my "Mine Train #47" map. Trying to deselect all unused objects in the scenario. On a different note; maybe add a "Deselect all" button? Edited January 13, 2017 by imlegos Link to comment
jensj12 Posted January 13, 2017 Share Posted January 13, 2017 If it crashed after having an empty list of objects (because of filters), that has been fixed already. There was an issue on GitHub. 1 Link to comment
Broxzier Posted January 14, 2017 Share Posted January 14, 2017 17 hours ago, imlegos said: On a different note; maybe add a "Deselect all" button? "Deselect unused" would probably be better, since the object selection is being used more in-game than in the editor nowadays. 1 Link to comment
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