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Changing filters in Debug>Object Selection Crashes Game (May be fixed?)


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Posted (edited)

So, pretty much the title, I say "may be fixed" as I am not using the most up-to-date dev version. After relaunching the game, the filters are consistent to what was set when it crashed.

Version: e3cf323

Crash files: None created

I'm experiencing this with my "Mine Train #47" map. Trying to deselect all unused objects in the scenario.

On a different note; maybe add a "Deselect all" button?

Edited by imlegos
Posted
17 hours ago, imlegos said:

On a different note; maybe add a "Deselect all" button?

"Deselect unused" would probably be better, since the object selection is being used more in-game than in the editor nowadays.

  • Like 1

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