6crazy6king6 Posted November 6, 2016 Posted November 6, 2016 (edited) Hi, A year ago, i asked for it might be an idea to make ride entrance and exits invisible. Someone replied that it was possible. But my question is how i can do it, and is it still possible? I wanna use it for a new project Edited November 6, 2016 by 6crazy6king6
jensj12 Posted November 6, 2016 Posted November 6, 2016 Just select the invisible entrance as entrance style (in the same dropdown as classic, roman and jungle style entrances). 2
X7123M3-256 Posted November 6, 2016 Posted November 6, 2016 Note you can also make track invisible by setting the track type to crooked house, and anything can be made invisible using the tile inspector. 3
DocBrown86 Posted December 30, 2016 Posted December 30, 2016 If you use invisible entrance, you end up with a grass square, or dirt etc between the ride and the closest tile. Would be nice if there was a paint or something for making the paths appear to go all the way to the ride. 1
Nubbie Posted December 30, 2016 Posted December 30, 2016 (edited) @DocBrown86You can use zero clearance to place stuff on that tile to put down a path which connects it or scenery so it looks like it's extended all the way Edited December 30, 2016 by Nubbie 2
Juicinonroids Posted October 27 Posted October 27 The answer can be found in this video here (Tip #4 @ 5:04): 1
TaraBelle Posted November 4 Posted November 4 (edited) If you block it off with wall or fence pieces (the entrance/exit square) you can then disable clearance checks and just place a queue line / path in the square. You will also have to figure out how to use the tile inspector to make it look like the path/queue connects though. You can also enable invisible as a color through the cheat menu if you don't want the walls to be visible. I would check some more in depth tutorials on youtube but that is my cursory explanation (I just realized this thread is 7 years old, I hope he figured it out lmao) Edited November 4 by TaraBelle
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