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A few of my Ideas


UTMAN

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Hey Guys!I would like to share some of my ideas I really wanted for RTC2 to have since ages. :)First of all: A campaign mode.I saw that one of the users have already advised one, but mine is a different, so just hear me out. The developers once in a while, make competitions where users can participate and make scenarios, and the devs use the winners in their custom campaigns. Every big build would have their own campaign pack with a few scenarios, and the opening screens/videos would be from the latest parks. Ofc the players can select which opening video they want to see. So basically every 3-4 month 10+ scenarios would be avaliable for players to complete. This would refresh the blood of the game, and give the players some motiviation to make some nice parks that can be in the game. Just an idea.Second: Improved Transportation RidesIn RCT1-2 they are just horrible. They function as normal games, and people ride them just because they like it, not because they want to get from A to B. So now basically if there is a place in the park where no guest can reach, but only buy riding the monorail, the guest will know that. Or for example if the train has multiple stops, and the guest want to go further because his destination is 2 stops ahead, than he will stay on the train. So basically edit them so they function as a real transportation ride. (Just like RCT3 did, it was one of the very few thing that it done right)Third and last one, Guest Starting ZonesWell there are only 2. Can you make it like infinite so players can place as many as they want. And it could be placed anywhere outside of the park. I would love to make Cities for example where are houses and the guests come out from their small houses and wal down the street, then go to the park. Or for example guests can come with buses and cars, you can make parking lots, and there would be a new marketing option with the local mass transit company that you can ask them to make bus lines to touch your park, which increases the number of guests that visit the park. I always had some problems with that my park is in the middle of nowhere and guests come out from that black void, and disappear in that. But maybe this is only my stupidity. :DIf I have anything more I will post it here, but for now that's all I could come up. :)

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I'm going to weigh in on what experience I have with RCT2 and your ideas. Take this with a pinch of salt I'd say since, I'm quite a silly face.Your idea of Campaign Mode sounds like what I suggested in More Scenario Tabs & Built in Scenario Downloading and expanded form there. It's a nice idea since the campaign grouping would help for keeping the menus neat imo, along with letting people build their own campaigns. The problem I have with Competiton Scenarios comes down to judge allocation, and given the game's current state I feel that the admin's should allocate more time to development than arranging a judging comitee they can trust. That's just my personal opinion however. I could be wrong and some time like tomorrow they could hold applications.I really do agree that transport rides need to be seen as transport rides, not just a fun ride. It takes a lot of fun out of the game knowing guests will just ride a train with multiple stops because it's a train with multiple stops. RCT3 did get it right with how they worked and seeing that in RCT2 could improve park designs greatly. Of course I tend to work around this by making sure every section of the park is connected and guests can walk to each part.Whilst adding more guest starting zones sounds good, I feel that this the least important, especially since I enjoy a lot of parks where there's a distance form the void to the enterance, gving the illusion, but adding vehicles to turn up is something the game can't do, at least so I think. It'd require adding that feature completely and then adding it to each scenario, something that you couldn't just clip onto the edge of every scenario, especially since how this game handles DLC and CC.

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Hey SnowMew,Thank you for reading my post and reacting to it! It felt really good that someone took the energy for this. :) Yeah after I wrote my post, I read the forum more thorougly, and indeed you already mentioned the Custom Campaign stuff I also wrote here. I agree that this is not the most important thing in the game. But it would serve as a motivator to play the game, and being active. There would be heavy rules for this kind of maps. :) Yeah, I also like to make my parks that way too, so my guests can reach everything on foot. But there is a scenario in RCT2 for example, where your park is on the beach, and there is a small expansion very faaaar away. I think oasis? And there is another one. And the game developers built a huge underground tunnel. It is weird tbh. :DAnd for the last, yeah I understand this. It would be really hard. I thought that they could do this when every major stuff has been programmed and they want to add something you know "new" to the game. :)Btw just another few things: 1, Staff. Especially Janitors. They move randomly. They could be programmed so they "see" any litter, full bin or flower to be watered in a 10x10 square and they move there automatically. Not just patrolling and sometimes if they cross over a litter they sweep it up.2, Entry fee/Ride fee: In RCT1 you could charge both of them. In RCT2 they made it so you could charge only one of the two. It would be nice if they could make it like it was in RCT1. :)3, Goal: If the goal is to reach 2000 guests by the end of year 5, and you make it for example by year 3. You still have to play through 2 years. It should be instant, don't you think? Well since they put in a fast forward button players don't have to wait that long to finish 1-2 years.

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South America - Oasis (WW) is what you are thinking of, there are several others, such as South America - Rio Carnival having a chairlift that goes on the boarder, and Alpine Heights(?) which's main flaw is a disconnected area reachable by chairlift. there are definitely several others as well.The second thing you mentioned about ride/entry fee will only be workable in new scenarios, and thus only playable in ORCT2.The third thing seems to be saying that if the goal is met before the time it needs to it should hand you the win, this could be a good idea, but in order for this to work well and not break the game would that the requirement would be higher for finishing early as having just 2000 guests in the park at once automatically winning could then change a second later to 1999

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Yeah, those the one I was thinking about. :) So it would be nice, to see transport rides to work as a transport ride. Since if someone stucks on the other side of the map, which is only accesible by a transport ride, he will search the exit forever. In RCT3 these kind of guests has an AI that they know that to reach the exit they have to ride a train to get out of the park. So something similar in RCT2 would be fantastic!Well kinda yes and kinda no. Map makers can upload 2 version of the scenario. One for the open rct2, and one for the original one. So that wouldn't be a big problem I think. :)Well this can be the same for the normal game too. You have 1999 guest on Year 4 October 30. A guest arrives on the 31st, and bumm you win the scenario. And on May 1st 5 guest leaves. :D Maybe the RCT3 version would be nice aswell here. So that you have to maintain the goal for a couple of months in order to complete the mission before the time limit. :)

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With better AI we need to be careful that you can't get all the cash you want from peeps that want to use a transport to go home. Don't let them get on and decrease the park rating if the price is too high (and an option to set individual prices for each station?). In two of the six flags parks a lot of guests are stuck in oil derrick / sky tower.The fast forward button already has an option where in-game years are turned into seconds. No need for an extra option to finish scenario's early. An extra scenario goal option 'Have X guests in your park at any time before the end of october year Y' can hopefully be added.

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Well of course if the price is too high for the trains, the guests simply won't go home. Btw it would be very same exploit as the umbrella one. If it rains, the guests can pay 10+ bucks to get an umbrella. :)Maybe the issue is, that for example there is Guest 4431. He spent all of his money, and have to pay the 1$ ticket price for the train. Maybe the solution is that before he goes on the train he goes to an ATM and gets the ticket price. And then rides the train, and go home.Yeah, I also mentioned the fast forward button already. :)

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