imlegos Posted September 22, 2016 Posted September 22, 2016 Hello people of ORCT2, I have come bringing a plea from the experienced Multiplayer + Cheats users, please here our plea: We wish for some kind of message to be broadcast to the game's chat that states when Disable Clearance Checks is toggled, and what it is toggled too. And side note: Will we ever get the ability to hide things and having to click to reveal in the forums? 2
YoloSweggLord Posted September 22, 2016 Posted September 22, 2016 Why don't we make Zero Clearance specific only to the individual that activated it?
SensualEthiopianPolice Posted September 22, 2016 Posted September 22, 2016 1 hour ago, YoloSweggLord said: Why don't we make Zero Clearance specific only to the individual that activated it? I feel like that's probably difficult to program, and also going to cause lots of desyncs
YoloSweggLord Posted September 22, 2016 Posted September 22, 2016 As long as each client allows objects to be placed on the map by other players causing clearance violations without each player having activated, I don't see why it would be a challenge.
YoloSweggLord Posted September 22, 2016 Posted September 22, 2016 Basically, internal clearance violations check for zero clearance, while external clearance violations (coming from the server) do not.
imlegos Posted September 22, 2016 Author Posted September 22, 2016 Well, atleast this topic is getting some discussion, if not from the devs.
SensualEthiopianPolice Posted September 22, 2016 Posted September 22, 2016 22 minutes ago, imlegos said: Well, atleast this topic is getting some discussion, if not from the devs. I suggested something a while back and got *Zero* response. And it wasn't a bad idea either. It was to have an option to release a train from the station when #X block brakes are clear, so i could space out my trains better and easier.
janisozaur Posted September 22, 2016 Posted September 22, 2016 https://github.com/OpenRCT2/OpenRCT2/issues/3555
Nubbie Posted September 22, 2016 Posted September 22, 2016 Would rather have the cheat to be local so only you can get conflicted with it
Broxzier Posted September 22, 2016 Posted September 22, 2016 That wouldn't work, since the server will be placing the objects. It's only checked there.
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