wojok040 Posted September 11, 2016 Posted September 11, 2016 There should be option to add rides from list to rides available in existing scenario. Now when you download some custom rides you need to edit whole scenario etc. You should be able just to add one of the wanted item to build window during the game (the same with scenery). There are also some scenarios in which you want to build certain ride but it is not avaliable, so it will be easier if you can just add them without editing whole scenario. Another idea is possibility of purchasing land/rights-to-build even when scenario does not have any designed parts with option of buying. There are a lot of nice scenarios in which you want to play more but you ran out of land and avaliable rides One more thing - are Six Flags scenarios savable with OpenRCT2? Because in original game this option is blocked. You can play Six Flags scenario but you can not save it.
BlazingEmpireHD Posted September 11, 2016 Posted September 11, 2016 (edited) I've got news for you. (If I read this correctly). There's options to add objects to your park WITHIN the scenario! So, you would go to one of the little nifty tools on the toolbar and 'Object Selection' should be on that. With this, you are able to remove rides, and scenery, and paths, and everything you can add or remove in the scenario editor. (But, you cannot remove rides or scenery that are in use within the scenario). Say, if you built a corkscrew coaster; you would have to remove the corkscrew coaster entirely out of the park, and then go into the 'Object Selection' and put it out of the scenario for as long as you want. This same method works for: scenery, paths, anything from a scenery group, light poles, benches ect ect... If you are finding this hard, trust me, it's easy to learn especially with the ability to select ONLY custom rides to show up on ths list, or ONLY RCT2, or ONLY RCT2 with add-ons, or ALL 3 selected. If you are searching for a specific ride, item, you can use a seach bar to search it up. Say, you're looking for some sort of roof. Click on the search bar and enter 'roof' and it should preselect all the scenery packs that have these, this works for everything you need, rides, walls, rooves, plants, trees, paths, ect... This should be all you need to know about that question. Onto the next one. You want to be able to expand your park even though there is no land buying option in that specific scenario? (Dang, I sound like some sort of producer of a product or something). Go into your options and allow 'cheats.' After then, you should be able to see a second 'dynamite' tool that is yellow instead of red. Click that and go to the section that has 'park parameters' in it. Click this, you're now able to expand your park or add land. Another way to do this, is enable sandbox mode (you must have cheats enabled) and then click on the map. Voila! Finally, your last question, as far as I know, yes, Six Flags parks are able to be saved. If I was not vague, this should be easy for you. I hope I helped! (Let me know if you have issues). Edit: There are many many many people here other than me that can explain this likely better than I can. A lot of them are here to help you! All you have to do is ask! Edited September 11, 2016 by BlazingEmpireHD
X7123M3-256 Posted September 11, 2016 Posted September 11, 2016 15 minutes ago, wojok040 said: There should be option to add rides from list to rides available in existing scenario. Now when you download some custom rides you need to edit whole scenario etc. You should be able just to add one of the wanted item to build window during the game (the same with scenery). There are also some scenarios in which you want to build certain ride but it is not avaliable, so it will be easier if you can just add them without editing whole scenario. This is already implemented. Why do people keep submitting feature requests for stuff that already exists? Like, at least half of feature requests on this forum are for stuff that's already been done. 16 minutes ago, wojok040 said: her idea is possibility of purchasing land/rights-to-build even when scenario does not have any designed parts with option of buying. This is also already implemented, along with the ability to build on land you don't own. Everything you can do in the scenario editor you can do in the game - including changing the park objective, invention list, object selection, land ownership, peep intensity preference, and toggling money on/off. I hardly ever use the scenario editor now - I have a single blank map with nothing selected, and start everything from that. 18 minutes ago, wojok040 said: One more thing - are Six Flags scenarios savable with OpenRCT2? Yes, they got rid of the "Six Flags" restrictions. I never did understand why they disabled editing of these maps in the original game. 1
wojok040 Posted September 11, 2016 Author Posted September 11, 2016 I couldn't find any of these options in the game. I saw "Everything you can do in the scenario editor you can do in the game" on the changelog but still couldn't find a way. Sorry for bothering you
X7123M3-256 Posted September 11, 2016 Posted September 11, 2016 Object selection and invention list, and scenario parameters are in the debug menu. Editing land ownership/building on unowned land is "Enable sandbox mode" in the cheat menu. These are dropdowns, so you have to click and hold to see all options - people have failed to notice that in the past.
YoloSweggLord Posted September 12, 2016 Posted September 12, 2016 On 9/11/2016 at 04:33, BlazingEmpireHD said: After then, you should be able to see a second 'dynamite' tool that is yellow instead of red. I always thought it was a shovel...
imlegos Posted September 12, 2016 Posted September 12, 2016 (edited) It is a shovel. It's icon is used for terrain work in both RCT1/2 and CS' Locomotion I guess given the European developer, it'd be a spade, but same thing. Edited September 12, 2016 by imlegos
BlazingEmpireHD Posted September 12, 2016 Posted September 12, 2016 Did it change? It looks like dynamite to me for some reason, haha
X7123M3-256 Posted September 12, 2016 Posted September 12, 2016 (edited) I always thought it was dynamite as well. But no, it hasn't been changed. It's always been like this. Edited September 12, 2016 by X7123M3-256
imlegos Posted September 12, 2016 Posted September 12, 2016 I'm looking at the Icon, and I don't quite see a fuse on it, so it looks more like a Red and White shovel.
wojok040 Posted September 14, 2016 Author Posted September 14, 2016 I have another question. How to open build new ride window in scenario editor?
X7123M3-256 Posted September 14, 2016 Posted September 14, 2016 You can't build rides in the scenario editor. To create a scenario with prebuilt rides, you save the scenario without rides, then add the rides and use "convert save game to scenario to make it into a scenario again. Then you can delete the original scenario.
wojok040 Posted September 14, 2016 Author Posted September 14, 2016 I'm sorry, misunderstood this point Fix: [#3344] Build new ride window can be opened in scenario editor. Thanks for help.
imlegos Posted September 14, 2016 Posted September 14, 2016 I think that's saying it fixed a bug, as it would say "Feature: Build new ride window can be opened in Scenario Editor" rather then fix.
janisozaur Posted September 14, 2016 Posted September 14, 2016 @wojok040 if in doubt, why not check what #3344 was about? https://github.com/OpenRCT2/OpenRCT2/issues/3344
imlegos Posted September 14, 2016 Posted September 14, 2016 Just as I thought, it was a ORCT2 bug where you could access something that shouldn't have been.
YoloSweggLord Posted September 14, 2016 Posted September 14, 2016 Just now, imlegos said: you could access something that shouldn't have been. Isn't that basically all of OpenRCT2 in a nutshell? It seems to me that being able to access it in scenario editor is pretty useful, why would it be removed?
imlegos Posted September 14, 2016 Posted September 14, 2016 @YoloSweggLord Because in the scenario editor, it doesn't display any build-able rides. If anything, it could be a feature for a later time, but atm, it is unable to work without extra coding and fixing.
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