GameKirby Posted August 26, 2016 Share Posted August 26, 2016 hey, i was wondering why i keep getting this error when i try to build rollercoasters can anyone please help, thanks. Link to comment
imlegos Posted August 26, 2016 Share Posted August 26, 2016 Crash files? Should have made 2 files automatically after failing, they would be helpful in fixing the problem... Atleast I think that's how that works... Link to comment
jensj12 Posted August 26, 2016 Share Posted August 26, 2016 The dump files are NOT created when an assertion fails. If the game creates those, it'll tell you what to do with it. @GameKirby can you post the version number and commit ID (visible on the lower left corner of the main menu) Link to comment
YoloSweggLord Posted August 26, 2016 Share Posted August 26, 2016 Just by reading the error message, it appears to be a problem with the OpenGL drawing engine. For now I suggest you try using a different drawing engine, such as the default software engine. Link to comment
YoloSweggLord Posted August 26, 2016 Share Posted August 26, 2016 Actually, this is easily reproduced, just try to build a roller coaster with the openGL drawing engine selected in the options menu. I was using dev build 65beeee when I recreated this bug. Link to comment
GameKirby Posted August 26, 2016 Author Share Posted August 26, 2016 i did have my render settings to opengl and it still has that problem Link to comment
YoloSweggLord Posted August 26, 2016 Share Posted August 26, 2016 I think you misunderstood what I was saying, in order to avoid the problem you'll have to use a different drawing engine (I recommend just using the default software engine) because the problem seems to occur when using the OpenGL drawing engine. Link to comment
GameKirby Posted August 26, 2016 Author Share Posted August 26, 2016 i did misread it, and switching rendering fixed it, thanks! Link to comment
Duncans_pumpkin Posted August 28, 2016 Share Posted August 28, 2016 The opengl render at present cannot handle the ride preview screen that shows when you create a new ride. I suggest not using opengl renderer for now for actual play. Link to comment
YoloSweggLord Posted August 28, 2016 Share Posted August 28, 2016 Speaking of that, what exactly is OpenGL for? It seems incredibly glitchy with displaying colors correctly, overall it looks incredibly psychedelic. Link to comment
X7123M3-256 Posted August 28, 2016 Share Posted August 28, 2016 I believe the OpenGL renderer was started as a result of the lighting effects - they were too slow when software rendered, so hardware acceleration is needed. But the OpenGL renderer is still slower than the software one for me, at least it was when I last tested it. Link to comment
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