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Islands without connected paths


Eenhoorn

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Posted

The idea is to be able to make 'islands' without paths leading to it, so the only way to get there (and get off) is to get there by train or some other attraction. Of course this can be done, but peeps will start saying they can't find the park exit and stuff. As long as the rides are free, this should be a perfectly fine way to get to and from an island.

Posted

The pathfinding AI does not take into account transport rides - guests will not ride transport rides in order to get to a destination. The peeps do not know that the ride will take them off the island, so they just keep trying to find a path out. To fix this would need an overhaul of the peep AI, which is really needed IMO - RCT2's AI was too simplistic but in OpenRCT2 it's even worse.

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Posted
  On 09/07/2016 at 22:14, X7123M3-256 said:

The pathfinding AI does not take into account transport rides - guests will not ride transport rides in order to get to a destination. The peeps do not know that the ride will take them off the island, so they just keep trying to find a path out. To fix this would need an overhaul of the peep AI, which is really needed IMO - RCT2's AI was too simplistic but in OpenRCT2 it's even worse.

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Peep ai does take transport rides into consideration but only when deciding on what to ride not in terms of how to get to a destination. When leaving a park for example they will take transport rides if they pass them but it has no idea if it will get them to the destination quicker. The main difference between RCT2 AI and OpenRCT2 AI is maps are correctly used and this causes peeps to get lost more.

Posted
  On 10/07/2016 at 07:56, Duncans_pumpkin said:

Peep ai does take transport rides into consideration but only when deciding on what to ride not in terms of how to get to a destination. When leaving a park for example they will take transport rides if they pass them but it has no idea if it will get them to the destination quicker. The main difference between RCT2 AI and OpenRCT2 AI is maps are correctly used and this causes peeps to get lost more.

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That's just it, they don't see it as a transport ride, `just as a regular ride.

Posted
  On 10/07/2016 at 07:56, Duncans_pumpkin said:

Peep ai does take transport rides into consideration but only when deciding on what to ride not in terms of how to get to a destination. When leaving a park for example they will take transport rides if they pass them but it has no idea if it will get them to the destination quicker. The main difference between RCT2 AI and OpenRCT2 AI is maps are correctly used and this causes peeps to get lost more.

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How exactly do maps work?

Posted
  On 16/07/2016 at 05:31, cascadia said:

 

How exactly do maps work?

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Maps work badly. Normally a peep checks the surrounding area for a ride to go on. With a map a peep will check the whole map to find a ride it will like. This causes peeps to try to navigate long distances which it is not very good at doing.

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Posted
  On 16/07/2016 at 18:24, Duncans_pumpkin said:

Maps work badly. Normally a peep checks the surrounding area for a ride to go on. With a map a peep will check the whole map to find a ride it will like. This causes peeps to try to navigate long distances which it is not very good at doing.

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So, would it theoretically be better not to sell maps then?

Posted

If a peep selects a ride it wants and passes several other rides or attractions while on the way will it get distracted and choose something else or does it stay tunnel visioned to its perceived goal?

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