ledust Posted May 10, 2016 Share Posted May 10, 2016 I am trying to find like different colors of ground.. I can't seem to find any anywhere ! plz help Link to comment
YoloSweggLord Posted May 10, 2016 Share Posted May 10, 2016 Custom ground colors do not exist in RCT2. The ground textures are most likely in the g1.dat file, which contains the game's graphics. Since the g1.dat file is not used in scenery selection, custom terrain textures are impossible to add. Though this does seem like it would be a possibility once OpenRCT2 is converted to an independent save file format. 2 Link to comment
X7123M3-256 Posted May 10, 2016 Share Posted May 10, 2016 Actual ground textures are hardcoded, and you can't add new ones. However, there are custom scenery pieces made to look like ground that you can use. I know the Xtreme97 workbench has a couple of these, but it's not a large selection. 1 Link to comment
ledust Posted May 10, 2016 Author Share Posted May 10, 2016 Ahh darn, well thanks for replying! Appreciate it. Link to comment
Nubbie Posted May 11, 2016 Share Posted May 11, 2016 (edited) Yolosweg summed it up extremely well, will just add that this will probably be a feature later on (something the devs have mentioned) when the game is reverse engineered (translated to C) and it gets its own save format, .svX The only problem is that we're a bit far away still :U Eventually we will be able to get some more ground textures and a ton of different features we're not able to get now, like removing all the '255' limits Edited May 11, 2016 by Nubbie Don't remember the save version, 'more info can be found on GitHub' Link to comment
CharlieP Posted May 12, 2016 Share Posted May 12, 2016 There are a couple of land and vertical face overlays that are around LBKLNCG1 for ground and LBKLNWC1 for vertical face. Both are colorable, the land tile has a grass look. LBKLNBC1.DAT LBKLNWC1.DAT Link to comment
YoloSweggLord Posted August 7, 2016 Share Posted August 7, 2016 I was going through the g1.dat folder earlier today and I can confirm that yes, the ground textures are located there. Link to comment
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