craftxbox Posted April 21, 2016 Share Posted April 21, 2016 yeah so i have no idea how to explain whats going on here. it looks like rct2 is corrupted but the original and 0.0.4 work completely fine also im live at twitch.tv/craftxbox if you want to see it live. Link to comment
DCMeGaMaxX Posted April 21, 2016 Share Posted April 21, 2016 Yep same here, looks like the build is completely corrupted. When I tried to load up a park I get this error and the game crashes. Pressing ignore doesn't help either. Running Windows 10 64-bit Link to comment
X7123M3-256 Posted April 21, 2016 Share Posted April 21, 2016 (edited) I have the same issue. I think this was introduced very recently, since it worked fine earlier today. It looks like the original RCT2 code is not being called - this is what the expermental builds for non-x86 platforms that don't include the original game code look like. Edited April 21, 2016 by X7123M3-256 Link to comment
DCMeGaMaxX Posted April 21, 2016 Share Posted April 21, 2016 Looks like it's fixed. Try updating now... Link to comment
imlegos Posted April 22, 2016 Share Posted April 22, 2016 This actually seemed more like a draw error really. As successfully loading a park in these builds causes things to not be removed from the game screen, like notices, the tool bar, and multiplayer chat. It would give an effect similar to that of, say the Source engine, when the map isin't fully built properly, causing the map to "leak" into the void. Link to comment
X7123M3-256 Posted April 22, 2016 Share Posted April 22, 2016 RCT2 does not clear the screen after each successive frame, because normally every pixel on screen includes at least one sprite (even outside the map boundaries, the game is actually drawing black tiles), so the whole screen gets overwritten anyway. If something causes sprites not to be drawn where they should, you get strange effects because the image from the previous frame is not cleared, it's simply drawn over the top of. Link to comment
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