Jake Posted April 14, 2016 Share Posted April 14, 2016 I've noticed recently what i think is probably a bug with the syncing of multiple stations, particularly at least if not more than 3 stations. I had 4 racers synced up and ready to go and then i ran a test run. 3 of the 4 stations let the coaster go while the 4th just sat there. Once the next set of trains got to the front of the station in the 3 other rides the 4th station released its coaster and the other 3 stations did not. Since test running synced coasters was a bit buggy in the original game, i tried opening them to see if it would fix the issue. For the most part, it did fix the issue. However there are occasions where the 4 synced racers will only have 2 trains go even when all 4 trains will be ready. I've tried different settings with the waiting maximum and minimum times along with waiting for full load, half load, etc. and the problem still persisted. I did not notice this in some earlier versions of the beta (back in 0.0.3 i think) Link to comment
ziscor Posted April 14, 2016 Share Posted April 14, 2016 If you could upload one specific save file here, it would make it easy for the devs to help you out. Also, which specific version are you running currently? Link to comment
Jake Posted April 14, 2016 Author Share Posted April 14, 2016 Ok, i'll post a save file here later today. And i'm running the most recent development build v0.0.5 1237bca Link to comment
Millionaire2K Posted April 14, 2016 Share Posted April 14, 2016 I also noticed a bug in the syncing of stations. In the park I attached if you load the game in vanilla RCT2 the racing coasters run just fine. In OpenRCT2 they don't wait correctly unless I add more options. Test.sv6 Link to comment
12illini Posted April 25, 2016 Share Posted April 25, 2016 (edited) Came here and registered because I'm experiencing exactly this. I'm playing 0.0.4 and have three synchronized reverse free fall coasters. Two of them work, but the third "waits to leave the station" and never launches. Even if I test it, the ride doesn't move until I hit 'close' in which the ride then launches. The ride will operate as expected if I uncheck to synchronize with the adjacent station. Edited April 25, 2016 by 12illini Link to comment
ImABoss Posted August 2, 2016 Share Posted August 2, 2016 This is happening to me too. I have four coasters, Red, Orange, Yellow, and Green. Orange, Yellow and Green all work just fine, but red hardly if ever leaves the station. Occasionally it will sync up, or it will run by itself. Either way, it's very annoying. Here's a screenshot: Link to comment
rustyofco Posted November 4, 2016 Share Posted November 4, 2016 (edited) I have the exact same problem. Please help. Attached is my save game. I have a set of three hyper coasters that are adjacent. Two of them can sync up just fine, but the third always just sits there and always 'waits to leave station' forever! I'm on build e3f76a1 btw Earth Park.sv6 Edited November 4, 2016 by rustyofco Link to comment
zaxcav Posted November 4, 2016 Share Posted November 4, 2016 (edited) @rustyofcoSince the previous posts there were fixes made to coaster syncing. I haven't seen a problem since then but will look into your specific case. I downloaded your savegame but attempting to load it reports "Failed to load... File contains invalid data". Could you check the uploaded savegame if it works for you? Edit: The terminal tells me there are custom objects in the savegame that I don't have. In-game go to the Options and in the Miscellaneous tab (the one with the spanner) make sure you select "Export plug-in objects with saved games". Edited November 4, 2016 by zaxcav 1 Link to comment
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