I guess this is morbid curiosity, but.. If large sprawling swaths of paths are bad (for both staff and guests), as I’ve heard, then WHY do many of the original game scenarios contain them? I’m thinking of parks like Roaring 20’s Alcatraz, the Great Wall of China, the giant American city-surrounded-park coaster challenge, the Rio Mardi-Gras carnival beach, etc. (some of these happen to be “no money” scenarios... and the latter two specifically have this “We need to mimic real paved city streets” thing going on that seems completely counter-productive.) =P
Perhaps a better question, a “tip or trick”, is, when playing such scenarios, what’s the best thing to do with those huge pathing areas? Just start deleting stuff until you have nice single-wide discrete paths, 2-wide boulevards, and/or grids?