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cascadia

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Posts posted by cascadia

  1. Claiming.  Going to try and cram all of my ideas into this turn since I may or may not have time for the next turn.

    Claimed: Cascadia
    Queue: Wuis, Yimmy, RedScope53, WobblyRails, Dan, Broxzier, ziscor
    Missed: imlegos, SuperVarken, Philmon11, jensj12

  2. 49 minutes ago, BlazingEmpireHD said:

    Granted, but his crazy chicken-lovin psycopath brother, Kernel Sanders takes his job and only serves the US chicken.

     

     

    I wish I could move to Canada for when Trump becomes president.

    Granted, but Stephen Harper emulates Trump and becomes a Canadian strongman.

     

    I wish that Hillary Clinton will become president.

  3. 27 minutes ago, BlazingEmpireHD said:

    Granted, but the mac and cheese was overcooked, and the cheese was moldy.

     

    I wish I had a new iPad.

    The iPad contains the soul to Steve Jobs, who turns out to be evil and plotting to use you to take over the world.

     

    I wish that the next person will get this wish. 

  4. Here are some screenshots that @ziscor posted on chat with his current work with the experimental lighting feature:

     

    asdfsdffsdfs.PNG

     

    esdsgse.PNG

     

    Great work, ziscor.  Working forward to the rest of what you have in store for us. 

  5. 13 minutes ago, SensualEthiopianPolice said:

    yup that's the gist of it. And if it's framed right, it might even look like several different parks

    That's a pretty great idea.  There are several themed areas in this park, so it would be pretty easy to make it look like several different parks. 

  6. 14 minutes ago, SensualEthiopianPolice said:

    I thought that loading problems happens when it has to load another park. If that's the case then the group park is a great fix.

    So, just load one big park (in this case, the ORCT2 forum group park) and just show different areas in the park in the game's main screen?

  7. 2 hours ago, SensualEthiopianPolice said:

    has anyone suggested using the group park as the title screen yet?

    That would be a great idea, but aren't the current title screen parks small with few rides because the game has to load them to play the scenes? 

  8. @BroxzierFound another pathing issue, this time at Tribal.  Peeps are trying to use the exit path to get into the queue line for Tribal.  Building a tunnel under Tribal from that path to the start point of the queue line fixes the issue. 

  9. 3 hours ago, ziscor said:

    Upon reading the idea I too thought of it as a tracked ride, yeah. However, if someone were to go in that direction, it would destroy the feeling of randomness and gliding to the ride. The most we could ask for is lifting the limitations preventing such possibilities so that the game can have more dynamic rides. Then, we could even have the restaurant idea cascadia mentions maybe.

    Restaurants could be a flat ride with benches being the core vehicles and peeps sitting on them doing the eating animation would count as them being on the ride. Staff movement could be simple animations that happen all the time while the ride is functional. Ride breaking could be something like the chef accidentally causing a fire and is having to use the extinguisher. You'd have to not use the mechanic to fix these, though. Or, better yet show cooking machinery breaking and generating smoke, to which a mechanic responds. 

    Again, this is all only possible when massive limitations are lifted, and even then this is extremely ambitious work that will take a lot of wizardry to make possible. 

    Also, thanks @RedScope53 for showing that ride. Will download immediately. :D

    I'm not talking about making restaurants a flat ride, but rather being able to add customized restaurant and shops of any size and shape you choose.  You would be able to "zone" areas as restaurant/shopping areas, and build food/store counters, racks, tables, etc. within those areas.  Peeps would flock to them to eat the shop. 

    2 hours ago, X7123M3-256 said:

    I'm not saying I think it should be a tracked ride, I'm saying that's the only way to do it at the moment. Animation sequences are hardcoded, so unless there's a ride already in the game that moves in a similar way you're SOL (in this case, the problem is that none of the rides have enough animation frames for the greater range of motion involved with this ride). There's also the problem of size: flat rides in RCT2 can't be larger than 4x4, and that's only for the dodgems/flying saucers. That's woefully inadequate for most actual flat rides - even some of the default rides are way undersized (for example, any actual Top Spin has two rows of guests, not one).

    I suggest a much simpler solution:  add "tables" as a new path object. Actually, you wouldn't even need to do that - just change the benches so that the peep sprites are included in the DAT, and then tables would become a special case of that. That's all you'd have to do to get a working restaurant, and it'd be much more flexible since you could place the seats where you wanted instead of just plonking down a prebuilt "restaurant" object.

     

    As above, I don't think that restaurants and shops should be flat rides, but zones.

     

    20 minutes ago, imlegos said:

    Why has somone not made a bench object that was litterally a table and chairs/booths

    Animation issues, I'm guessing- peeps would be able to walk through the center of the table. 

  10. 1 minute ago, X7123M3-256 said:

    I would much rather see the object format changed to allow custom animation sequences than adding more hardcoded flat rides.

    I would, too, but my mention of a new flat ride was for people making custom rides now, rather then a call for the devs to add more custom rides based on existing rides.

  11. 30 minutes ago, ziscor said:

     

    As for multi-block stalls, that gives me an idea I've been keeping with myself for some while; I wish someone could make stalls in the same system like Plant Coaster: Generic Blocks of simple stalls to which you can attach your own extensions of walls and roofs to make a decent building. Modular-Building-friendly Shops, if you will: 

    5w4h.PNG

    The shop would only go along with a certain type of wall that it was supposed to be for, though. I'm all for the brick walls et al. Here's how I'd imagine the stall like, but with more indoor detail and more tailored to modular building:

    herereve.PNG

    My idea is that we could designate areas as restaurant or/and shop areas, and put in shop counters, serving areas, shelves, tables, walls, etc.  There would also be staff and peeps would enter shops and restaurants that they like.

     

    27 minutes ago, RedScope53 said:

    I like the idea of animal exhibits. I often make my own stalls with some 'counter only' stall I got somewhere (no idea) that allow you to design your own (looks like Ziscor used them.)

    I think Louis made them.

  12. I don't think that these ideas will be incorporated into the game for a very long time, if ever, but why not post them, if only to stimulate some discussion.

     

    What do people think about the idea of incorporating customizable zoo exhibits and museum-type exhibits into the game, much like how you can build animal exhibits in RCT3?  This would allow players (especially on NEDesigns) to build stuff like Epcot and SeaWorld more easily, and also open up entirely new ride categories.  I know that there are some petting zoo and aquarium flat rides out there, but they just aren't the same and can't be customized at all.

     

    Another idea would be to have customizable multiblock stalls in the game, so people can design their own restaurants with tables for peeps to actually sit at and stores with clothing racks and product shelves for peeps to browse through.  Again, this would open up new design possibilities and allow the building of more realistic parks.

     

    The third idea is for a new (somewhat silly) category of rides- paradrop rides.  Basically, guests get parachutes and jump out of a tower (like this RL ride: https://en.wikipedia.org/wiki/Parachute_Jump ).  This can be simulated with elevator rides (and someone can probably make a custom ride version with more excitment for guests using an elevator as a base), but I thought I would submit this off the wall idea, anyway. 

  13. Opened a feature request on Github too: https://github.com/OpenRCT2/OpenRCT2/issues/3785

     

    Searched for this in Github and didn't find anything, so decided to post this here.

    The minimap in the game should have zoom functions (to make it easier to look at detail and get around big maps, especially after size limits are removed) and filtering functions (so that, say, only stalls show up on the map). Map filtering would make it much easier in multiplayer and shared map games to determine where other people have placed stalls so we don't accidentally duplicate them and see where stalls are needed much easier (I know about turning off all scenery, but prefer this method).

  14. 1 hour ago, Broxzier said:

    Whoops, I meant to claim it last night, but had been busy. Claiming it now! 

    Thanks!

     

    Current queue:

     

    Claimed: Broxzier 
    Queue: jensj12, Cascadia, Wuis, Yimmy, RedScope53, WobblyRails, Dan
    Missed: imlegos, SuperVarken, ziscor, Philmon11

  15. 54 minutes ago, WobblyRails said:

    ooooo can i join (again after suddenly died XD)

    :D

    Just add yourself to the queue next time.  ;)

     

    Warning: It might take a few days to get to your turn, so be patient.

     

    Claimed: Dan
    Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52, WobblyRails
    Missed: imlegos, SuperVarken, ziscor, Philmon11

  16. 14 minutes ago, RedScope53 said:

    I'd liked to join! Used to do this with SimCity4.  The fantastic times we had were just that, fantastic!

    Just add yourself to the queue next time.  ;)

     

    Warning: It might take a few days to get to your turn, so be patient.

     

    Claimed: Dan
    Queue: Broxzier, jensj12, Cascadia, Wuis, Yimmy, RedScope52
    Missed: imlegos, SuperVarken, ziscor, Philmon11

  17. 1 hour ago, Wuis said:

    Kinda my bad too, I just have no idea what to do with the paths or how to find them. Yes, I've seen them before and know they exist but I usually stumble upon them because I make a whole park on my own and now I kinda don't.

    -Open the peep thoughts menu and click on the "it's too crowded", "I'm lost/I can't find x", and "I want to go home" complaints.

    -Click on the map button in the menu itself to display the location of these peeps.

    -Find any dense spots- some of them will be the trouble spots.

    -See where the peeps are trying to go and connect that place to there with a more direct path.

  18. 18 minutes ago, Dan said:

    Update: A wild shrub has appeared behind Overflow.

    SCR19.png

    Remember to fix the pathing issues using the list I posted above, Dan.  ;)

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