TomOliver Posted October 21, 2023 Share Posted October 21, 2023 hi all, does the game handle extra wide walking paths better now than the vanilla counterparts? like 2 or 3 tiles wide walking paths. or should i stay with 1 tile wide paths at best - what's your experience? thanks for your response to Link to comment
ExCrafty Posted October 22, 2023 Share Posted October 22, 2023 Gday, Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), or do one tile width path and put a row of fences then another row of path, then use the removal tool to remove the fences. You then have a similar aesthetic which gets better use. Both my methods are a bit more time consuming but they work for me. :) Obviously other people will have other opinions, and that's great. :) 2 Link to comment
jensj12 Posted October 23, 2023 Share Posted October 23, 2023 It has been improved compared to vanilla RCT2 and works much better w.r.t. pathfinding, but it sometimes makes less-than-ideal choices (esp. for 3+ wide paths). So if you want to finetune it, I'd recommend the methods posted above. 2 Link to comment
TomOliver Posted October 24, 2023 Author Share Posted October 24, 2023 (edited) On 22/10/2023 at 23:12, ExCrafty said: Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), nice, actually i did that in former vanilla times as well but somehow thought it might confuse the pathfinding by all these "extra" crossings though it actually worked fine :_) but somehow i always wanted to try 2 tile wide paths but back in the times there were a lot of reports it doesnt really work and i remembered a few years ago that openrct were to tackle that somewhere in the forum posts/dev comments but lost track of that on my account. I guess it will be a mix of both then :_)) the avenue approach for the main walking paths and the 2 tile one for the side paths. 1 tile paths simply get too crowded when you reach 10k+ visitors anyway and it also somehow looks weird in very large parks in my opinion. @jensj12 will avoid 2+ wide paths anyway then, 2 is enough. Thanks for you input! Edited October 24, 2023 by TomOliver Link to comment
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