TomOliver Posted October 21, 2023 Posted October 21, 2023 hi all, does the game handle extra wide walking paths better now than the vanilla counterparts? like 2 or 3 tiles wide walking paths. or should i stay with 1 tile wide paths at best - what's your experience? thanks for your response to
ExCrafty Posted October 22, 2023 Posted October 22, 2023 Gday, Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), or do one tile width path and put a row of fences then another row of path, then use the removal tool to remove the fences. You then have a similar aesthetic which gets better use. Both my methods are a bit more time consuming but they work for me. :) Obviously other people will have other opinions, and that's great. :) 2
jensj12 Posted October 23, 2023 Posted October 23, 2023 It has been improved compared to vanilla RCT2 and works much better w.r.t. pathfinding, but it sometimes makes less-than-ideal choices (esp. for 3+ wide paths). So if you want to finetune it, I'd recommend the methods posted above. 2
TomOliver Posted October 24, 2023 Author Posted October 24, 2023 (edited) On 22/10/2023 at 23:12, ExCrafty said: Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), nice, actually i did that in former vanilla times as well but somehow thought it might confuse the pathfinding by all these "extra" crossings though it actually worked fine :_) but somehow i always wanted to try 2 tile wide paths but back in the times there were a lot of reports it doesnt really work and i remembered a few years ago that openrct were to tackle that somewhere in the forum posts/dev comments but lost track of that on my account. I guess it will be a mix of both then :_)) the avenue approach for the main walking paths and the 2 tile one for the side paths. 1 tile paths simply get too crowded when you reach 10k+ visitors anyway and it also somehow looks weird in very large parks in my opinion. @jensj12 will avoid 2+ wide paths anyway then, 2 is enough. Thanks for you input! Edited October 24, 2023 by TomOliver
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now