ExCrafty Posted October 9, 2023 Posted October 9, 2023 (edited) Ever since getting OpenRCT2 I've really had no serious issues running the game in any form it's been. I have always had the frame rate uncapped. It never goes above 60, yet I've seen screenshots and videos of other people with 100+. My system is about 3 years old, with an i5 processor and a 1060 6GB GPU. I have 16GB RAM and have very recently upgraded storage to an M.2 2TB directly on the M/B. I don't normally use OpenGL, but when I do it significantly DROPS the frame rate. I also run the game windowed as full screen still has issues of black screen if I need to alt-tab to something else. Mind you, I wouldn't be surprised if at least a portion of the trouble is Windows 11. I realise that some of it is due to the volume of stuff the game is trying to draw and animate at once, as this is more of a thing as my parks get more and more detailed. Information and suggestions are welcome, but please don't suggest alternate operating systems. I don't use Discord (personal dislike). This is the only place I come to for OpenRCT2 info. Edited October 9, 2023 by ExCrafty
jensj12 Posted October 11, 2023 Posted October 11, 2023 Do you have v-sync enabled? That is an indirect frame-limiter with even worse effects on the framerate if your pc can't match the rate of your monitor. The game indeed draws a lot, but each draw call should be very cheap, and I can easily get 300+ on an empty park. 2
ExCrafty Posted October 11, 2023 Author Posted October 11, 2023 Thanks Jens, I'll look into that one. I've seen it as an thing but can't remember if it's in a game's setting or the GPU settings. Won't hurt to look everywhere. :)
TomOliver Posted October 14, 2023 Posted October 14, 2023 (edited) hi, maybe this helps u to compare: map size 256x256, basically full with all available rides and scenery, +-15.000 guests 2k display resolution (2560x1440), normal zoom level, eg base zoom level: - all graphics quality settings maxed out in-driver and in-game - fps are capted at monitor freesync 144hz/v-sync enabled openGL 140 ish software 100 ish software/hardware disabled 135 ish system: i9 9900kf, 32gb ddr4 3800 cl14, radeon rx6800 16gb, 1tb nvme pcie3 / win10pro, everything up to date. br, to Edited October 14, 2023 by TomOliver
ExCrafty Posted October 14, 2023 Author Posted October 14, 2023 No TomOliver, that didn't help at all. Jenj12 answered my query much better. I found what I was after and now I can get frame rates into the 300-400 depending on zoom. Zoomed right out still drops it to under 60 though, but I'm not concerned as the whole "v-sync" thing is what was my problem. I haven't been up to date on computer stuff h/w or s/w for over 10 years now. So the acronym K.I.S.S. is the best way to get information across with me. If people don't know that acronym, it's --- Keep It Simple, Stupid.
TomOliver Posted October 15, 2023 Posted October 15, 2023 sounds good. yeah, zooming out 2-4 levels is very taxing for me, too. openGL drops into the 40s and even 20s software w/ and or w/o hwx drops into the 40s 1
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