Doomm Posted June 25, 2020 Share Posted June 25, 2020 I just came back from playing openTTD where they have graphical options so that it doesn't look so pixelated. Can i do the same with openRCT2? Link to comment
X7123M3-256 Posted June 25, 2020 Share Posted June 25, 2020 If you're referring to OpenTTDs 32bpp graphics set, no that does not exist for OpenRCT2 - it still relies on graphics from the original game. If you're talking about some kind of upscaling algorithm, that has been tried, but, the only upscaling option present in the official release is nearest neighbour (which won't make it look less pixellated, but does allow you to make the display larger, useful for high resolution monitors). Link to comment
Doomm Posted June 25, 2020 Author Share Posted June 25, 2020 Ok, thank you. I just realized that my original post is really confusing. I completely forgot the name but when i looked back, I finally realized that the name was base graphics. I meant to ask if we could have something like zBase on OpenRCT2. Anyways, thanks for clarifying! I'm sure i'll be able to deal with pixel graphics. Link to comment
Gymnasiast Posted June 26, 2020 Share Posted June 26, 2020 19 hours ago, X7123M3-256 said: but, the only upscaling option present in the official release is nearest neighbour (which won't make it look less pixellated, but does allow you to make the display larger, useful for high resolution monitors). That is not quite correct. It uses NN for integer scales (so 2x, 3x, ...), but it uses either Smooth Nearest Neighbour or Linear scaling for any non-integer scales (e.g. 1.5x 1,75x, ...). 1 Link to comment
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