NateTheDBA Posted June 2, 2020 Posted June 2, 2020 Specifically, I'm playing the "Extraterrestrial" / "First Encounters" scenario from Time Twister pack, and even after removing the 2-wide pathing in the entrance-shops area, the handymen set to patrol that area still fail spectacularly at cleanup. What am I doing wrong? Is this a known issue? Are there work-arounds?
jensj12 Posted June 3, 2020 Posted June 3, 2020 It's hard to say what exactly is going wrong without at least a screenshot or a more detailed description of the case.
NateTheDBA Posted June 3, 2020 Author Posted June 3, 2020 These are by no means the "worst" I've seen it get, but it does show you the path areas around which they fail the most. Hope that helps.
jensj12 Posted June 4, 2020 Posted June 4, 2020 Adding litter bins should already help, especially in areas with a lot of stalls. It is also advisable to add benches near the exits of nauseating rides (and place food stalls elsewhere). If that doesn't help, you can set the patrol area of handymen to the areas with the most puke and litter. If the problem then still persists, please upload the save so we can take a closer look.
NateTheDBA Posted June 4, 2020 Author Posted June 4, 2020 Yeah... see I already do all that. These areas ARE patrolled. The rides DO have benches and even First Aid Stations at their exits. There ARE litter bins in these areas. Here's a couple save-files. Just watch over time as these areas get worse and worse and the handymen get lazier and lazier. =P Extraterrestrial Ext.sv6 Extraterrestrial Ext 2.sv6
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