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why is the game even compiled for android then?
there should specifc 'touch' controls for android made. is this planned?

I scaled up the factor to 3.5 and now it's quite usable

 

It's cool to look at your created parks on a desktop pc!

that's what I useit for now.

 

 

Edited by jessicajones
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6 minutes ago, jessicajones said:

why is the game even compiled for android then?

Because it can be? It's not too hard to make an Android build for people who might want one. The Android builds have broken for extended periods in the past because they're not really being maintained, it's never been a particularly high priority for the developers, but if you want one you can have one. There's a reason it isn't used much.

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22 hours ago, jessicajones said:

why is the game even compiled for android then?
there should specifc 'touch' controls for android made. is this planned?

Look, we're doing this in our spare time, because we all have day jobs and all kinds of other stuff. We only have limited time to work on OpenRCT2 and we have to set priorities.

You really need to be more patient. Development of open source projects takes time. You also shouldn't keep e-mailing IntelOrca. Ask your questions here and actually *wait* a few days - do not get impatient if your question isn't answered straight away. (Also note that this is basic forum etiquette.)

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